E3 – Lords of the Fallen: Hands-Off Preview

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Lords of the Fallen

City Interactive isn’t exactly the best known publisher at E3, but they’re out there working in that nebulous area somewhere between the AAA metropolis and Indieville. We got to have a look at Lords of the Fallen, their newest action RPG, and what we saw was familiar but not unwelcome.

The demo, being played by Deck 13 developer Tomasz Gop, began with a bit of story about the old gods being destroyed by humans thousands of years ago and the return of ‘Rhogor’, ancient creatures. After that bit of preamble however, it’s pretty much all action. The easiest comparison to make that people will understand is that it plays a lot like Dark Souls; you approach an enemy that aggros and runs at you, you learn and anticipate its moves, and you carefully chip away at it until it’s dead. The strategy, third-person angle, and dark fantasy vibe are all very evocative of From Software’s masterpiece. ┬áThat’s not to say it’s a bad game — on the contrary, Lords of the Fallen looks like a lot of fun. Enemies are tough to beat because the developers balance attack patterns to be learned with randomness. In one battle, the enemy was using the Sun in the background as a tactical advantage which was something not in its standard attack pattern wheelhouse.

There are a number of features that Lords of the Fallen has which sets it apart. Equipment and weapons are completely customizeable and there are secrets hidden throughout the game world that can be unlocked for amazing upgrades. The demo had three starting character types (Rogue, Warrior, Cleric) but you have the ability to customize it however you’d like as you progress. ┬áCharacters can also learn Action Skills which can help you by increasing your power, distracting enemies, or rendering you invisible for a short time.

Is Lords of the Fallen a lot like Dark Souls? Yes it is, but even at this point it’s looking like a worthy iteration, and there’s plenty of room in this marketplace for it. This game is slated for release by the end of 2013 on PS4, XBox One, and PC.

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(Senior Writer)

Born in 1844, I bring a lot of gaming experience to the table. In my day-job, I work for a public library which carries, amongst other formats, video games. I'm very interested in observing and documenting the growing pains this industry is experiencing as it is dragged kicking and screaming towards something resembling maturity. Join me!