The 5 Worst Trends in the Gaming Industry

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We all love gaming but I’ll be damned if gamers don’t suffer the stupidity of the industry’s repeated mistakes. I’ve been playing video games for a while now and it has become apparent that the gaming industry can be a bit hard-headed about changing their ways. Gamers are more engaged and passionate about the product they purchase than any other type of customer and so deserve to be treated as more than just a potential transaction. We simply ask the gaming industry that they hear our cries and see the error of their ways. And so, here are the video game industry’s five worst offenses and how they can be fixed:

5. DLC

The final goodbye…. [Sobs hysterically]

Problem: How frustrating is it to pay a full $60 for a game at the store and then find out when you get home that to receive the “entire experience” you need to pay even more? DLC packs like character skins or map packs are so insignificant to the overall experience that nowadays publishers will throw them at you in pre-order bonuses and marketing promotion. If these DLC packs are so insignificant, then one must wonder why they are still being made. Naturally, it’s so that publishers can extend the revenue of an existing game as opposed to putting those resources toward a new one.  

Solution: DLC doesn’t need to be abandoned altogether — it just needs to be done properly. The best DLC are the ones that use the game’s engine or plot to create an entirely new experience and not just a piece of the original. DLC like Red Dead Redemption: Undead Nightmare, Skyrim: Dawnguard or Far Cry 3: Blood Dragon all use the tools of their original game to deliver something that enhances the game but does not take away from its foundational experience. Rockstar Games accomplished this very well with Undead Nightmare because it took the world and characters that were so dearly loved and threw them into an alternate universe that focuses on the fun of fighting against a zombie apocalypse. Undead Nightmare was not necessary to enjoy Red Dead Redemption proper but its different vision highlighted the reasons why the main game was so spectacular in the first place.

4. Motion-controlled gaming

Want to hear a joke? “Better with Kinect”

Problem: While the concept of battling with a lightsaber or sniping targets is enticing, the reality of flailing around in front of a TV is not. The technology for motion-controlled gaming is limited and detracts from the game itself as players are forced to shout and fight with their Kinect just to get the correct command. The difficulties of perfecting motion controls have led to awkward and unresponsive control schemes. These imperfections ruin the immersive experience that gaming has that no other medium can capture.

Solution: Slow down. Motion-controlled gaming can have a niche in the market if time is dedicated to perfecting it. It’s frustrating to deal with motion-controls in games where they don’t belong. Motion-controlled gaming can be a great experience in the future when the technology catches up to the vision developers have. Some great games including The Legend of Zelda: Skyward SwordHeavy Rain, and Dance Central effectively use motion controls to enhance the gaming experience in a way that standard controls could never accomplish.

3. Multiplayer where it doesn’t belong

A great game that did not need multiplayer

 Problem: Many developers feel the need to tack on a multiplayer component to their game in an attempt to satisfy the gaming community who expects it. This is treated as an afterthought that offers nothing unique to the landscape of existing multiplayer games. For example, Tomb Raider was a great game whose single-player campaign was well-received but was trashed for its unoriginal multiplayer. Most of these tacked-on multiplayer modes boil down to basic shooters with other players as targets instead of AI. Unfortunately, there are only so many different ways to have one group of players shoot at another while still keeping it innovative and exciting.

Solution: If multiplayer is going to be added to a game then it needs to be done wholeheartedly. There is nothing wrong with having a game that is entirely single-player as long as it is done well. However, if the decision to add a multiplayer mode is made then it needs to be worked on with the same dedication as every other aspect of the game. The most admirable quality a developer can have is the ability to choose a direction and commit to it. When the market is flooded with high-quality games, the best way to stand out is not by being mediocre in many respects but by being spectacular in a few. At one point in time the thought of multiplayer existing within Assassin’s Creed was absurd, but Ubisoft dedicated the time and resources to make it an exceptional and integral part of their franchise.

2. Short games

ryse_son_of_rome_game

I thought Rome wasn’t built in a day?

Problem: While a tight and compact experience can be great, there is a point when a game can simply become too short. If you only have money to spend on one game would you really want to spend it on a game that will not even last you a full day? A game that is priced at $60 has no right to be six hours long when there are other $60 games that can push beyond forty hours.

Solution: Not every game needs to be 30+ hours long. It can be difficult to hit that sweet spot of length where a player doesn’t feel cheated by a short game or intimidated by a long one. That is why the best path is to give players a satisfying experience from a contained main story while presenting the option to explore the larger world afterwards. Games like Grand Theft Auto and Skyrim hit that sweet spot because they provide that addicting sense that there is always more to do without forcing the player to trudge through every single mission in order to come away with a rewarding experience.

1. Rushed Production

You know what you did….

Problem: The absolute worst offender is a game that is rushed to make a quick buck. When developers cut corners to make a deadline, they sacrifice the heart and soul that make their games great. Incomplete maps or flat characters make the player feel like they have been cheated out of the experience as a fan and cheated as a customer by buying an unfinished or broken game. Now that games are announced almost years before they are released, an incomplete game will make that time waiting feel like it was all for naught. Besides consequences like game-breaking glitches and empty stories, a game that is rushed causes gamers to lose faith in the developer and the franchise. Honestly, who is excited for Battlefield 5?

Solution: Common sense, no? No matter how anxious we can be, gamers will gladly wait for a high quality game rather than an inferior one immediately. Developers may be scared of waiting too long to release a game but look how it worked out for Grand Theft Auto V.

Agree with this list? Think I’m completely off my rocker? Let us know in the comments below, through any of our social media channels, or by smoke signals.

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About Author

(Associate Editor)

An engineering student and an avid gamer, Austin is rather occupied by all the things he loves: Uncharted, Kevin Spacey monologues, Game of Thrones, Americone Dream, Batman, making Excel spreadsheets, and cliffha...      

  • idi

    No ones forcing you to play the DLC.
    No ones forcing you to use Motion Controls
    No one is forcing you to play multiplayer.
    Useless article.

    • Austin Garcia

      Its true that no one is forced to play those games, but imagine what developers/publishers could accomplish if they focused their efforts on features that are more entertaining and/or practical.

    • Richard Upham

      I have to completely disagree. While I find most articles of this type useless this one seems to have been well thought out and made very good points. You say no ones forcing use to use motion controls, this is true but that is like saying no one is forcing us to play video games. Motion control themed games are ok if you’re into that type of thing but when you take an already established game and then force the motion controls on the player that’s foul. The DLC comment is spot on IMO. Well thought out thanks Austin for some good points of view to consider.

  • Snailgoop

    I love love love LOVE TR multiplayer. My friends and I have hardly had so much fun. Tomb Raider multiplayer rocks. Glad they made it.

    • Austin Garcia

      I’m glad! I don’t mean to say that it was fundamentally bad, I just wish that they used those resources for single-player because it was a single-player-centric game. But as long as someone had fun playing it!