PlayStation has released a video taking a look at some of the things that happen behind the making of Metal Gear Solid V: Ground Zeroes.
Sometimes, it’s easy to miss so much of the little things that go on in the process of making the game. Here, you’ll see some of Konami’s motion capture , facial capture, white wireframing, and 3D rendering efforts. You’ll even get to see some dogs!
Give it a look, it’s a fun reminder that video games are a more labor-intensive art form than it seems to be given credit for. It’s also cool to think about how Metal Gear Solid V: Ground Zeroes is just a prequel. And if this amount of work went into the prequel, just think about how much that means for the full Metal Gear Solid V: The Phantom Pain.