Five Changes Nintendo Needs to Make to Pokemon

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[Make It So takes a look at our favorite games and suggests additions, subtractions, and areas to improve upon for the sequel or next entry in the series. This one is more community focused, but you get the idea.]

The Pokemon franchise has been going strong for almost 20 years. Throughout that entire time, the core gameplay and story has remained pretty consistent. You travel around the region battling other trainers, catching (increasingly weird and disturbing) Pokemon, earning badges, and eventually working your way through the Elite Four to become Pokemon champ. While I can see how Nintendo has stuck to the mantra “if it ain’t broke, don’t fix it,” it may be time to think about switching it up a bit and adjusting the gameplay.

My main gripe with the Pokemon franchise is the constantly increasing number of critters to capture, train, and leave in your inbox. Let’s be honest, how many people actually use any more than 10-15 Pokemon throughout the entirety of the game? The motto of the game is “Gotta catch ’em all!” but why? My last two or three playthroughs I used a roster of seven each time. What makes this worse is Nintendo’s insistence of adding a new 100 to catch every generation.

The last two generations in particular have contained so many copies and headscratchers that you have to think that all or most of the really good ideas have been used up by now. The most glaring examples of copies have been Turtwig and his evolutions being a crappy amalgamation of Bulbasaur and Squirtle. I won’t say that all new Pokemon are sigh-inducing, but with each generation the number that are interesting diminishes. Maybe it’s time to stop churning them out and just stick with the 718 they already have.

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