The Destiny beta. Considering the hype generated that has been generated around the game, this was a big event for gamers – even moreso when the beta went completely and totally open to absolutely anyone with an Internet connection – for just a few hours.
Several staffers at Twinfinite from various gaming penchants pounced upon the chance to try this monster of a game before it officially retailed. What follows are their honest, 100% biased opinions after having experienced what Destiny has to offer.
Note: nobody here is claiming Destiny is a poor game. Most of us still intend on giving the full retail release the fair chance it deserves, but our hopes for an amazing game have definitely dropped a few notches.
Alex Castro, PS4
Unlike many others, I actually went into the Destiny beta with pretty low enthusiasm. Certainly not because I was inherently prejudiced against Destiny. I don’t mind the mountains of hype a game is getting as long as it is supported. And without a doubt, Destiny had been earning its hype. My lack of enthusiasm came from playing the alpha, which, while obviously not a finished product, was a fairly decent indicator of what I could expect from both the beta and the full launch.
Like the alpha, my primary issues with the Destiny beta stem from the lack of life the game has. More simply stated, nothing in Destiny feels alive. The worlds, while nice and large, are neither inviting nor interesting. They’re large and look pretty, and so far, that is all I am seeing. A lack of music in the background during gameplay also does little to help me feel like immersing myself in this allegedly-illustrious Destiny universe that Bungie has created.
Similarly, gunplay is lackluster. I praise Destiny‘s high emphasis on skill in both the multiplayer and strike missions, but the shooting mechanics get boring fairly quickly, largely due in part to a very repetitive and unexciting formula. Of course, most shooters are repetitive in that you pull down a trigger, but most other shooters incite something of an adrenaline kick when an enemy appears in front of you. I don’t feel that in Destiny. It often comes to me as just a “Oh, here’s a thing. I should shoot it.” The different classes, grenades, and super charged attacks, while nice, ultimately do not do much to make this formula feel more interesting. And considering that these individual abilities take so long to recharge, most classes feel as though they play the same anyway.
Truth be told, I had to stop playing the Destiny beta after a few hours because I knew I was getting a sour taste of the game from it that didn’t feel like it should be there. My interest in Destiny has diminished significantly after playing both the alpha and beta. I will still be buying the full copy of the game at launch because I am an inherently social creature and just about everyone I know is getting it, so I have little intention of being the one left out. Despite that, I really am looking forward to exploring the worlds, but in all honesty, I don’t have particularly high expectations for Destiny any more. I don’t think Destiny will be a bad game by any means, but I simply don’t see it being the revolutionary game it has been made out to be.