Is Destiny Really Worth All the Hype? After the Beta, Nope.


The Destiny beta. Considering the hype generated that has been generated around the game, this was a big event for gamers – even moreso when the beta went completely and totally open to absolutely anyone with an Internet connection – for just a few hours.

Several staffers at Twinfinite from various gaming penchants pounced upon the chance to try this monster of a game before it officially retailed. What follows are their honest, 100% biased opinions after having experienced what Destiny has to offer.

Note: nobody here is claiming Destiny is a poor game. Most of us still intend on giving the full retail release the fair chance it deserves, but our hopes for an amazing game have definitely dropped a few notches.


Alex Castro, PS4

Unlike many others, I actually went into the Destiny beta with pretty low enthusiasm. Certainly not because I was inherently prejudiced against Destiny. I don’t mind the mountains of hype a game is getting as long as it is supported. And without a doubt, Destiny had been earning its hype. My lack of enthusiasm came from playing the alpha, which, while obviously not a finished product, was a fairly decent indicator of what I could expect from both the beta and the full launch.

Like the alpha, my primary issues with the Destiny beta stem from the lack of life the game has. More simply stated, nothing in Destiny feels alive. The worlds, while nice and large, are neither inviting nor interesting. They’re large and look pretty, and so far, that is all I am seeing. A lack of music in the background during gameplay also does little to help me feel like immersing myself in this allegedly-illustrious Destiny universe that Bungie has created.


Similarly, gunplay is lackluster. I praise Destiny‘s high emphasis on skill in both the multiplayer and strike missions, but the shooting mechanics get boring fairly quickly, largely due in part to a very repetitive and unexciting formula. Of course, most shooters are repetitive in that you pull down a trigger, but most other shooters incite something of an adrenaline kick when an enemy appears in front of you. I don’t feel that in Destiny. It often comes to me as just a “Oh, here’s a thing. I should shoot it.” The different classes, grenades, and super charged attacks, while nice, ultimately do not do much to make this formula feel more interesting. And considering that these individual abilities take so long to recharge, most classes feel as though they play the same anyway.

Truth be told, I had to stop playing the Destiny beta after a few hours because I knew I was getting a sour taste of the game from it that didn’t feel like it should be there. My interest in Destiny has diminished significantly after playing both the alpha and beta. I will still be buying the full copy of the game at launch because I am an inherently social creature and just about everyone I know is getting it, so I have little intention of being the one left out. Despite that, I really am looking forward to exploring the worlds, but in all honesty, I don’t have particularly high expectations for Destiny any more. I don’t think Destiny will be a bad game by any means, but I simply don’t see it being the revolutionary game it has been made out to be.

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  • jacksjus

    What was the point in this article, when we all know that this game will break records?

    Compared to everything else that is out I’m positive it will do well.

    Stop the madness.

    • Jason Mounce

      There’s gonna have to be some haters popping out to voice their independent opinions to try to speak outside of the crowd of new fans and lovers so they can be their own unique snowflake.

      The game is quality. Whether it’s what every person is looking for, clearly is not. Same as how Halo wasn’t for everyone, nor did I like Halo, but I like Destiny – and prefer it over Borderlands for another example.

      A person announcing ‘Nope’, in a way that sounds like they’re telling people to take his word for it – over an Opinion piece if what I usually dislike. When article OP’s make it sound like their say is the word around town when they could be more Individualized and self-catered. Usually titles show the intent of the entire piece. It could be “I played the beta – ‘I’ didn’t like it” with emphasis on words that center the conversation around self-identity rather than an opinion that is like a guy on a soap box trying to persuade people otherwise of things.

      • jacksjus

        Exactly my point. I agree 100%. If you don’t like it them that’s fine.

        • Jason Mounce

          Unfortunately, usually that isn’t fine. If you dislike something or like something. People gotta get on that soapbox and let every f*cker on the internet know about your decisions and life story on why.

          Diablo 3 releases, I didn’t like it. OH MAN! I’m getting strong impulses to make a blog and type a novel as to why I say it sucks and try to tell people why they should think it sucks too! Gotta make sure the title is clickbait and that the content is flamebait too.

          Instead, what normal people do 😀 We just say it sucks and move on with our lives without a soapbox. Be a normal person and be cool!

    • Chris Fox

      It’s not about trying to trash a game just to trash it, nor is it about trying to hurt a game’s sales. Writers showing their experience with games is part of informing consumers of a variety of opinions from a game they may be contemplating spending their money on.

      Maybe seeing six different opinions on the same game will help you. Maybe it won’t help a lot of others. But at least it’s here for people to make informed choices.

      • jacksjus

        I have no issue with the writer stating that he just didn’t like it, but to question the hype is sort of ridiculous. Nothing is going to stop that train.

  • Jake

    This game is turning into more of a disappointment day after day. I didn’t enjoy the beta. The pvp was horribly unbalanced and the co-op felt lackluster. The one area per planet revelation pisses me off because we were mislead at the beginning when the team said each area would be the size of Halo Reach. I will wait until the game is on discount before I buy it.

  • smurfee_mcgee

    I had some good fun, but felt like I had all the fun there was to be had.
    I’m content to not pick up the full version.

  • Austin Sandford

    I can understand some of these misgivings, I played both the Alpha and Beta and explored as much as I could of the world. I found lots of chests, ran through areas we weren’t supposed to be in, and even found a few chests/ghosts in some of those areas. I can admit that I think there’s a lot of empty space for the sake of it being a large expanse, and then only a handful or grouped enemies to fight. Obviously I also recognize this was only the Alpha/Beta, so it’s possible they’re holding out higher public tier events or enemies until later (in fact, there was a crazy hulking monster in one of the “???” areas that I had never seen before, and I’m pretty sure a lot of people haven’t seen it yet. I even have video). However, all that aside I think a big factor that will play into the games longevity is progression. We were only allowed to get to level 8. Granted, Bungie did say you can get to max level in a number of hours, but there’s obviously higher level equipment and armor to find that will likely make the experience more enjoyable.

    For example, I played as Warlock. If I equipped armor with Intellect then I could cut down the recharge time for my super, but I didn’t in the Beta because that armor was harder to find, and then was locked because it was high level. So your arguments that the supers take too long don’t really have as much weight because they can cool down faster, you just need the right armor. I know I got my Discipline armor rating very high, and with energy drain and a gun that replenished some grenade energy every time I earned a kill I was refilling my grenades pretty quick, and was able to use them at least twice during each engagement. Finally, each class can have at least two power trees (Warlock had Void Walker & Sunsinger), meaning we only experienced part of what these classes can do. Plus I doubt everyone, especially anyone who felt the Beta was lacking and quit after a short time, progressed their character enough to fill all the upgrade tiers.

    So I do recognize that the game has some emptiness to it, which hopefully Bungie will rectify or will be a non-issue on other worlds (Old Russia is supposed to be an abandoned wasteland after all). However I respectfully disagree with many of these complaints due to the air of mystery that still surrounds certain enemies, progression, and weapon/armor bonuses. We know that you can get to at least level 20, that each class can have at least two types of power trees and armor/weapons can influence powers. That said, there’s still a lot to build onto the gameplay, especially since it’s an RPG where you’re not expected to be a super strong master at the beginning.

    I will admit though that I think the story is severely lacking right now. It really is kinda like a poor man’s Mass Effect (hence why I picked Warlock, since they’re really similar to Adepts haha.)