3 Reasons The Phantom Pain Will Be The PS4’s Greatest Hit

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With all the footage coming out of Gamescom 2014, it’s no question that Metal Gear Solid V: The Phantom Pain is going to be doing some crazy things when it comes out. Rumors continue to circulate as to when this game will finally make it to store shelves, and that’s due in no small part to Hideo Kojima’s insistence that the world is going to be the largest world he has ever built. At over 200 times the size of Metal Gear Solid 4The Phantom Pain promises to deliver more real estate for fans of Snake. But a larger map isn’t all Kojima wants to give his fans. He wants the FOX engine to push out the best looking game on the PS4, and he wants it to play like Metal Gear Solid games have never played before. Here are 3 reasons that Metal Gear Solid V: The Phantom Pain will prove to be the “Killer App” for the PlayStation 4.

1. Kojima Knows How To Work A PlayStation


Everyone remembers the day that the Metal Gear franchise made its way to PlayStation with Metal Gear Solid. Hideo Kojima decided to leave the MSX behind and look to the future of the franchise, and he did so by looking at the first PlayStation. Since that time, the franchise has appeared on practically every platform available, but if you were to ask any Metal Gear purist, you’d know that it never feels as good as when you find yourself guiding Snake, Raiden, or Big Boss with a DualShock controller in your hands.

The series has found a way with the Sony entertainment system that it just doesn’t share with other systems. Metal Gear ended up on consoles of all kinds, from the GameCube to the Xbox 360, but it never felt as good as when you had it running on a PlayStation system. Since its transition from the MSX to the PlayStation, the Metal Gear series has been designed primarily for the PlayStation and has since been able to take their technology as far as it is capable of going. Metal Gear Solid 4 proved to be one of the greatest titles of the last generation of consoles, pushing graphical boundaries that were hard to surpass, even at the end of the PS3’s shelf life. Kojima knows how to push a PlayStation console, even at the very beginning of its console life, and it is more than likely going to prove to be the same case when The Phantom Pain lands on PS4.

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