The PS Vita Still Isn’t Getting Any AAA Games and It’s Time to Get Over It

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Sony recently announced a lot of new games that will be making their way to the PlayStation Vita in the near future. Already one of the top platforms for high quality indie and downloadble games, PS Vita owners can look forward to Nidhogg, Alone With You, a new Ys game, Ascension: Chronicle of the Godslayer, Rise of Mana, and Desert Ashes. In addition to all of these great looking games that will be out in the future, Joe Danger and Velocity 2x are two excellent games that were just recently released for the handheld.

This is great news for PS Vita owners. This is a solid mix of games across a variety of genres that is bound to have wide appeal to people of all different gaming tastes. But is it going to do anything to change the current direction of the PS Vita?

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When the PS Vita launched back in February of 2012, there was much buzz and excitement over a portable system that could deliver a true modern console experience in handheld form. With its two analog thumbsticks, a gorgeous OLED screen, and touch controls, it looked like the PS Vita had everything out of the box to take over. What happened?

After a sluggish start with sales (a slow start, that unlike the 3DS, the PS Vita has yet to recover from), third-party support quickly faded and the amount of companies willing to develop high profile AAA games quickly shrunk. Consumer confidence would also take a hit when the few “big” games that actually did make it such as Call of Duty Black Ops: Declassified, Uncharted: Golden Abyss, and Resistance: Burning Skies, mostly received mixed critical reception.

Later attempts to revive the PS Vita AAA dream also came up short. The port of Borderlands 2 launched with a number of technical issues and is widely considered to be inferior to its console big brother. Sony’s Third Party Production Team, which was created to attract new IPs and ports, has contributed very little to the platform. There have been a few outliers such as Final Fantasy X/X-2 HD Remaster and Killzone: Mercenary, but games of that ilk have been very few and far between.

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About Author

(Associate Editor)

Ed is a guy from New York who writes about video games, growing up with gaming mags such as EGM. If he's not doing video game stuff he's probably listening to NY sports radio shouting or watching South Park. He holds degrees in History, Political Science, and Secondary Education.

  • Homer Ruglia Beoulve

    Well the one major hump that the PS Vita have to overcome is how to convince the audience to actually buy the handheld console while breaking the barrier that says “indie games ain’t games”. It’s a really huge hump that they really need to jump on.

    And secondly, despite the 2DS version of the Vita, the PS Vita Slim, it’s still expensive on people’s standard. Sure the power is undeniable, but with these two factors, they’re not going buy it nor appreciate its library.

  • Miguel Schoedel

    As a gamer who travels 3 weeks out of every month I enjoy not having to crack open my lap top just to play a game. I got the vita the week it came out. I play all most exclusively sports games. They have done an amazing job on MLB The Show. But they serious lack in every other sport. 1 Madden and no NBA NHL. The soccer is the same game with just updated kits and rosters. Sports gaming has become an after thought vita. Sad. Very sad.

  • PS Vita Roundup

    It doesn’t need a regular supply of big games, just one or two a year to keep interest up… Borderlands came good in the end, and similar older titles are now prime candidates – there’s no point in new IP as Sony found out with Tearaway. But if devs can drag up a couple, like a Bioshock, a Shenmue or similar, the curiosity value should hold until it either becomes out-powered and fades away, or a far more powerful successor (something on a par with the new Xperia Z3 specs) that can handle bigger games better.

  • ASik

    Vita needs more racing(new NFS, new Motorstorm). Indie only mobile and PC.

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