No, we’re not a mother of twins’ blog.
If you are reading this, it means you probably have some idea of what we’re all about. Here’s an overview for anybody that’s new around these parts:
Twinfinite is relevant to the interests of gamers like you.
We have a unique approach that is light on news and heavy on features. We’ve taken this direction because there are literally hundreds of other websites where you can read the news. The only reason to visit different sites nowadays is to see differing editorials. So, we’ve taken that idea and expanded upon it. We cover news, produce our own video content, create original podcasts, review games, and write our own editorials. Basically, we really like video games.
We also have a focus on you, Twinfiknights. We want to integrate your opinions along with our own staff’s. We encourage you, our sexy community, to write up your own posts about anything your little heart desires. Well, almost anything. Video games talk is always welcome. Whether you want to pick a topic and make it a Featurama or follow one of our already established originals like VGAD, we’ll take it into consideration to have it posted up on our front page. There’s no limit to the number of words but the posts should be longer than, you know, a sentence. You must be signed up to the site and e-mail your submission to us so we can check it out. Please include your username (or actual name if you prefer), its title, and any pictures you may want to have in the post.
Never be too shy to comment on one of our features to tell us how wrong you think we are.
Mingle in the site, make some friends, have a burrito (unless you’re in the weird Team Bowl section), and if you’re not sure how to act, check yourself.
Our review policy is our backbone.
Our policy page explains this section quite well. We used to not give scores, and then realized that it was a battle we weren’t going to win. The truth is, we can’t fix game review scoring systems, we can only help to make them better.
We love stalkers.
We’re on a variety of different media sites including:
Twitter – Follow us to receive the news straight to your feed, or for exclusive contests.
Facebook – Meet more Twinfiknights.
Youtube – Interviews, exclusive video content from events, trailers, and a variety of weekly recurring series.
Tumblr — We’ll be sure to reblog a lot of pictures of corgis.
instagram — Look at our selfies.
You can also find our Twinfinite Live shows on our Twitch channel, where you’ll be able to heckle a variety of host’s awful gaming skills each week.
Need to be heard for something more specific? We’ve got big ears.
We Aren’t Professionals
But we take it very seriously. If you’re interested in knowing our site credentials or statistics, visit our resume page. If you would like to know more about the people behind Twinfinite’s front page, check out the team page. We do not sell reviews under any circumstances. Don’t even try to ask or I’ll heel you in the face.
How did we get started?
So I should say that this is Yamilia speaking here. I can’t really speak for everyone on this part, the same way as I can’t really say how we got started. It suddenly just came together. Like a perfect blind stacking in Tetris. You know what I’m talking about, when the blocks just align without you even thinking about it? That’s sort of what Twinfinite was to me. We never set out to be video game journalists, nor do we claim to be any more professional than the next people writing about games on the internet..
But we have a passion that drives our ambition for the site. We set out to start this and make it into a business. What emerged in this time is amazing. We were even able to run around frantically at E3 within our first 6 months. Plus, look at that logo.
So, to answer the question… How did we get started? We just did it. And we asked who wanted to join us. And then they did it too. Our own way. We do not follow the mold because we want to make a new mold.
But why “Twinfinite”?
The simple answer is because we apparently want to confuse our audience as much as possible. The other answer is we’re that bad at naming stuff.