Author Archives: Rick Aguilar
Released in 1995 for the SNES by Human Entertainment, Clock Tower was never ported outside of Japan. Fortunately, due to fan translations, I’m able to go back to the roots of this franchise. What I find is initially disappointing, but things quickly ramp up and make for an exciting episode of Game Mechanic.
If you can remember as far back as two weeks ago you’ll remember that Muaz, Yami, Henry, and I were in the midst of the most intense race of all time. Kirby’s Dreamland for the Gameboy takes anywhere from thirty minutes to an hour to beat, so we set off to see who could complete it the fastest. Watch the video above to see who emerges victorious in this high-stakes battle betwixt the Twinfinite staff.
Developed by Iguana Entertainment and released in 1998, Iggy’s Reckin’ Balls stands as a reminder to a time when developers weren’t afraid to try something new. This era produced many creative and interesting games, but not all of them were good. In fact, most of them were pretty bad. Rick takes a look back at the reptilian sphere and his equally spherical friends on this episode of Game Mechanic.
In every level of Tomb Raider 2 there are three hidden idols. Although they are usually referred to as the golden, silver, and jade idols, Henry and I prefer to call them rubber duckies. We race against time in the ultimate quest to gather all three rubber duckies scattered around Venice in this episode of SplitScreen.
Lately, on Game Mechanic, I’ve been shedding some light on games that were oddities or have simply been forgotten. Last week I talked about the lone Mario FPS. Before that, I found myself presently surprised with Equinox. This time around, however, things won’t be so pleasant. I’ve never been a fan of traditional Sonic games. I simply don’t enjoy the core gameplay so I feel like I’m unfit to judge them. Sonic Battle, on the other hand, has nothing to [...]
Things get extra spicy on this week’s episode of SplitScreen. I’m joined by Henry, Muaz, and Yami as we compete to see who can complete Kirby’s Dreamland the fastest. What ensues is an Olympic performance of video game skill. The above video is only the first part of our epic journey. Tune in each week to see who wins!
Every franchise that’s been around for a while has had a few entries that stray from the norm, then are tucked away and forgotten about. Mario is a great example of this. In particular, Yoshi’s Safari for the SNES; a small game that was the first to be compatible with the Super Scope. If you want to know more about this mysterious little game, watch the video above! Make sure to leave a comment letting me know what you thought.
Lara just can’t seem to keep herself together on this episode of SplitScreen. This time, Henry and I spend more time traversing the maze-like Venetian canals and laughing maniacally when we fail to jump out of a boat on time. It’s just another day in the world of Tomb Raider 2.
Well, mostly everyone. Developed by Software Creations and published by Sony Imagesoft, Equinox: Solstice 2 is an isometric action/puzzle game for the SNES. It centers around Glendaal’s journey to save his father, the Wizard hero of Solstice, from another wizard named Sonia. This is presumably explained in the manual because it sure as hell isn’t in the game itself. Ultimately, Equinox boils down to exploring dungeons, solving puzzles, and fighting bosses. However, this is fine because it pulls this formula [...]
If you’ve been keeping up with the series so far, you’ll know that Henry is a total pro at this game. In this episode of SplitScreen, Henry and I (mostly the latter) struggle to maneuver around Venetian waterways as we fight gunmen, angry dogs, and at least one awkward silence. Tomb Raider 2 is clearly trying to tell us something, but are we listening? Nope.