Author Archives: Rick Aguilar

About

This is Rick, you'll be seeing his face a lot. He's very adventurous; always looking for the next challenge. He's also a horrible musician, dungeon master, and game design enthusiast. Host of many shows!
 

What Makes A Game Scary?: Clock Tower – Game Mechanic

Released in 1995 for the SNES by Human Entertainment, Clock Tower was never ported outside of Japan. Fortunately, due to fan translations, I’m able to go back to the roots of this franchise. What I find is initially disappointing, but things quickly ramp up and make for an exciting episode of Game Mechanic.

 

The Epic Conclusion to the Great Kirby Race – SplitScreen

If you can remember as far back as two weeks ago you’ll remember that Muaz, Yami, Henry, and I were in the midst of the most intense race of all time. Kirby’s Dreamland for the Gameboy takes anywhere from thirty minutes to an hour to beat, so we set off to see who could complete it the fastest. Watch the video above to see who emerges victorious in this high-stakes battle betwixt the Twinfinite staff.

 

An Entire Game About Balls: Iggy’s Reckin’ Balls – Game Mechanic

Developed by Iguana Entertainment and released in 1998, Iggy’s Reckin’ Balls stands as a reminder to a time when developers weren’t afraid to try something new. This era produced many creative and interesting games, but not all of them were good. In fact, most of them were pretty bad. Rick takes a look back at the reptilian sphere and his equally spherical friends on this episode of Game Mechanic.

 

A Sonic Fighting Game: Sonic Battle – Game Mechanic

Lately, on Game Mechanic, I’ve been shedding some light on games that were oddities or have simply been forgotten. Last week I talked about the lone Mario FPS. Before that, I found myself presently surprised with Equinox. This time around, however, things won’t be so pleasant. I’ve never been a fan of traditional Sonic games. I simply don’t enjoy the core gameplay so I feel like I’m unfit to judge them. Sonic Battle, on the other hand, has nothing to [...]

 

The Great Kirby Race: Episode One – SplitScreen

Things get extra spicy on this week’s episode of SplitScreen. I’m joined by Henry, Muaz, and Yami as we compete to see who can complete Kirby’s Dreamland the fastest. What ensues is an Olympic performance of video game skill. The above video is only the first part of our epic journey. Tune in each week to see who wins!

 

Nintendo Made A Mario FPS?: Yoshi’s Safari – Game Mechanic

Every franchise that’s been around for a while has had a few entries that stray from the norm, then are tucked away and forgotten about. Mario is a great example of this. In particular, Yoshi’s Safari for the SNES; a small game that was the first to be compatible with the Super Scope. If you want to know more about this mysterious little game, watch the video above! Make sure to leave a comment letting me know what you thought.

 

The Game That Everyone Forgot About: Equinox – Game Mechanic

Well, mostly everyone. Developed by Software Creations and published by Sony Imagesoft, Equinox: Solstice 2 is an isometric action/puzzle game for the SNES. It centers around Glendaal’s journey to save his father, the Wizard hero of Solstice, from another wizard named Sonia. This is presumably explained in the manual because it sure as hell isn’t in the game itself. Ultimately, Equinox boils down to exploring dungeons, solving puzzles, and fighting bosses. However, this is fine because it pulls this formula [...]

 

The Struggle Is Real In Tomb Raider 2 – SplitScreen

If you’ve been keeping up with the series so far, you’ll know that Henry is a total pro at this game. In this episode of SplitScreen, Henry and I (mostly the latter) struggle to maneuver around Venetian waterways  as we fight gunmen, angry dogs, and at least one awkward silence. Tomb Raider 2 is clearly trying to tell us something, but are we listening? Nope.

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