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	<title>Twinfinite: Video game news, reviews, opinions, and community. &#187; Yamilia Avendano</title>
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		<title>Positive Gamers Episode 4: Watch Your Own Screen</title>
		<link>http://www.twinfinite.net/blog/2013/05/09/positive-gamers-episode-4-watch-your-own-screen/</link>
		<comments>http://www.twinfinite.net/blog/2013/05/09/positive-gamers-episode-4-watch-your-own-screen/#comments</comments>
		<pubDate>Fri, 10 May 2013 01:40:56 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Positive Gamers]]></category>
		<category><![CDATA[cheater stop peeking]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Negativity]]></category>
		<category><![CDATA[positive gamers]]></category>
		<category><![CDATA[Positivity]]></category>
		<category><![CDATA[splitscreen]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=31179</guid>
		<description><![CDATA[<p>What&#8217;s this, a Positive Gamers that&#8217;s on time? That&#8217;s madness! This one&#8217;s on the topic of worrying too much about where others are in life compared to where you are. When you&#8217;re playing a game with a friend (the good old fashioned way), you&#8217;re not constantly peeking at their screen (unless you&#8217;re an awful cheater) because &#8230; <a href="http://www.twinfinite.net/blog/2013/05/09/positive-gamers-episode-4-watch-your-own-screen/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/05/09/positive-gamers-episode-4-watch-your-own-screen/">Positive Gamers Episode 4: Watch Your Own Screen</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/nOVYQTJdT-0" frameborder="0" allowfullscreen></iframe></p>
<p>What&#8217;s this, a Positive Gamers that&#8217;s on time? <a href="http://www.twinfinite.net/blog/category/originals/positive-gamers-originals/">That&#8217;s madness!</a> This one&#8217;s on the topic of worrying too much about where others are in life compared to where you are. When you&#8217;re playing a game with a friend (the good old fashioned way), you&#8217;re not constantly peeking at their screen (unless you&#8217;re an awful cheater) because you need to focus on where <strong>your </strong>character is going. So treat life the same way, kind of. Don&#8217;t judge where your placement on the map called life is in comparison to where you see others. It&#8217;s not a race, it&#8217;s not a competition, it&#8217;s just life. Stay positive, gamers!</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/05/09/positive-gamers-episode-4-watch-your-own-screen/">Positive Gamers Episode 4: Watch Your Own Screen</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>Positive Gamers Episode 3: Healing Yourself</title>
		<link>http://www.twinfinite.net/blog/2013/05/05/positive-gamers-episode-3-healing-yourself/</link>
		<comments>http://www.twinfinite.net/blog/2013/05/05/positive-gamers-episode-3-healing-yourself/#comments</comments>
		<pubDate>Sun, 05 May 2013 23:34:32 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Positive Gamers]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Healers]]></category>
		<category><![CDATA[Healing]]></category>
		<category><![CDATA[Healing Yourself]]></category>
		<category><![CDATA[Positive]]></category>
		<category><![CDATA[positive gamers]]></category>
		<category><![CDATA[Twinfinite]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=30941</guid>
		<description><![CDATA[<p>Not that there isn&#8217;t any merit in getting help from others (In fact, I think you need to be open to that, but that&#8217;s another video entirely), but relying on anything else too much isn&#8217;t the way to go. You have to be able to fix yourself up when life gets tough, we&#8217;re not always &#8230; <a href="http://www.twinfinite.net/blog/2013/05/05/positive-gamers-episode-3-healing-yourself/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/05/05/positive-gamers-episode-3-healing-yourself/">Positive Gamers Episode 3: Healing Yourself</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/hrEXaCX3pCc" frameborder="0" allowfullscreen></iframe></p>
<p>Not that there isn&#8217;t any merit in getting help from others (In fact, I think you <strong>need</strong> to be open to that, but that&#8217;s another video entirely), but relying on anything else too much isn&#8217;t the way to go. You have to be able to fix yourself up when life gets tough, we&#8217;re not always in raids, we don&#8217;t always have a team of healers to fall back on. In life, we have to play a plethora of roles, and one of the biggest is healer. Catch other Positive Gamers episodes over <a href="http://www.twinfinite.net/blog/category/originals/positive-gamers-originals/">here</a> and stay positive, gamers!<a href="http://www.twinfinite.net/blog/category/originals/positive-gamers-originals/"><br />
</a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/05/05/positive-gamers-episode-3-healing-yourself/">Positive Gamers Episode 3: Healing Yourself</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>Dead Island: Riptide Review &#8211; If I Was A Rich Girl</title>
		<link>http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/</link>
		<comments>http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 23:12:42 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[dead island]]></category>
		<category><![CDATA[Dead Island Riptide]]></category>
		<category><![CDATA[Dead Island Riptide Review]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Gwen Stefani]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=30312</guid>
		<description><![CDATA[<p>Whereas the premise sounds incredible, Dead Island: Riptide falls short of being a stellar example of how open-world zombie games should be. Its redeeming qualities, however, reserve me from warning all ye who enter to turn back from the island. It may not be incredible, but it&#8217;s certainly something that will provide you and a &#8230; <a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/">Dead Island: Riptide Review &#8211; If I Was A Rich Girl</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/dead_island_riptide_wallpaper-2/" rel="attachment wp-att-30319"><img class="aligncenter size-large wp-image-30319" alt="dead_island_riptide_wallpaper" src="http://www.twinfinite.net/wp-content/uploads/2013/04/dead_island_riptide_wallpaper1-500x277.jpg" width="500" height="277" /></a></p>
<p>Whereas the premise sounds incredible, <em>Dead Island: Riptide</em> falls short of being a stellar example of how open-world zombie games should be. Its redeeming qualities, however, reserve me from warning all ye who enter to turn back from the island. It may not be incredible, but it&#8217;s certainly something that will provide you and a friend fun for a playthrough. I repeat &#8211; you and a friend. Alone, I fear, <em>Dead Island: Riptide</em> is simply too taxing to endure with its constant fetch quests.</p>
<p><span id="more-30312"></span></p>
<p><a href="http://www.twinfinite.net/blog/2013/01/18/rip-ps2-top-10-best-worst-games/yamilia-red-3/" rel="attachment wp-att-24317"><img class="size-full wp-image-24317 alignleft" alt="Yamilia Red" src="http://www.twinfinite.net/wp-content/uploads/2013/01/Yamilia-Red.png" width="313" height="68" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>There is an element of difficulty with <em>Riptide</em> as Andy and I found ourselves dying constantly. However, it is so inconsequential, that there is very little illusion of difficulty. Which can be a good thing (taxing fetch quests reminder). Money gets taken away with each death, but after an early point in the game, money really becomes no object as you&#8217;ll find that mo&#8217; money actually equals less problems. But as a player, one wishes that it actually did stick to the Notorious B.I.G. song. I wish that it wasn&#8217;t easy to become incredibly OP quickly, as leveling up the skill trees, weapon skills, and upgrading your weapons all proved simple very early on. In a game like this where you&#8217;re mowing down zombie hordes on an island, it&#8217;s good to feel like a badass, but not like a God.</p>
<p><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/deadisland-riptide-all-all-screenshot-003/" rel="attachment wp-att-30320"><img class="aligncenter size-large wp-image-30320" alt="deadisland-riptide-all-all-screenshot-003" src="http://www.twinfinite.net/wp-content/uploads/2013/04/deadisland-riptide-all-all-screenshot-003-500x281.jpg" width="500" height="281" /></a></p>
<p>Guns seemed scarce in the majority of my playthrough, and even when I did find them the melee ones proved not only more effective, but more fun as well. Shooting the zombies should have felt more powerful than slicing them, but it felt the same or even less so. It&#8217;s a bit pointless for that.</p>
<p>The number of bugs in the game is also alarming. Many times I would die and checkpoint very far away from Andy, while on other occasions I would actually be completely stuck in an area that shouldn&#8217;t have been accessible in the first place. Again, this is all far better with a friend. Not only will you laugh at the ridiculous glitches, but you&#8217;ll also be able to drop out of the game to then join in again next to where you wanted to be (next to your partner). It&#8217;s annoying, it&#8217;s laughable, and it&#8217;s disappointing. I was also turned off by the graphics and art direction.</p>
<p><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/dead-island-riptide-o/" rel="attachment wp-att-30321"><img class="aligncenter size-large wp-image-30321" alt="Dead-Island-Riptide-O" src="http://www.twinfinite.net/wp-content/uploads/2013/04/Dead-Island-Riptide-O-500x284.jpg" width="500" height="284" /></a></p>
<p>Why does Xian dangle like a paraplegic as she climbs vines? Why do the cutscenes look very grainy? When jumping, there&#8217;s a Morrowind/Oblivion type of statue effect. It&#8217;s all ugly and could have used more effort into it. Especially considering that it takes itself to be a serious game with goals for what it wants players to experience. I think, and this is something Andy and I realized during our playthrough, that this game would be excellent if it didn&#8217;t take itself seriously. (And if it doesn&#8217;t take itself seriously, it should be clearer of that.) There is a shark mod for a weapon, right? Make the weapon shoot sharks at the zombies. Enhancements like that can really turn this game around.</p>
<p>As much good as I think an open world zombie apocalypse game can do, <em>Dead Island: Riptide</em> tries to be a serious example when it lacks the fear that comes with the situation. I didn&#8217;t feel like I was hopeless on the island; I didn&#8217;t feel like every corner posed a real threat. What it was, was a fun (albeit forgettable) experience. Not worth full price, but not worth passing on completely, neither.</p>
<p><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/andresblue_zpsd72ebef2-2/" rel="attachment wp-att-26658"><img class="size-full wp-image-26658 alignnone" alt="AndresBlue_zpsd72ebef2" src="http://www.twinfinite.net/wp-content/uploads/2013/02/AndresBlue_zpsd72ebef2.png" width="304" height="68" /></a></p>
<p>I had never gotten around to playing <em>Dead Island</em> the first time around, so I was pretty much going into <em>Dead Island: Riptide</em> blind. The premise always sounded awesome: a zombie action role-playing game. However, the little that I heard about the first game worried me. It seemed to just vanish once it was released and I was never sure why, nor did I really care with the influx of zombie games already pervading the market. Thus, <em>Riptide</em> was my first foray into tropical undead misadventures, but how was my trip?</p>
<p>Among the cast of characters, each with their own combat specialty, Yamilia and I had an affinity for Xian, the Chinese airline stewardess, proficient in the art of the blade. I was sold once she said she was doing this for honor. I was basically Mulan.</p>
<p><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/xianmeimushu-3/" rel="attachment wp-att-30315"><img class="aligncenter size-large wp-image-30315" alt="xianmeimushu" src="http://www.twinfinite.net/wp-content/uploads/2013/04/xianmeimushu2-500x281.png" width="500" height="281" /></a></p>
<p>I was glad I chose the petite swordswoman because the game’s best assets worked well for her character anyway. A variety of weapon modifications allowed me to make a colorful little arsenal of machetes, katanas, knives, and the like. I found myself going through a ton of different weapons by the time the game was over. It offered a pleasant amount of experimentation. Your arsenal will grow quickly, but unfortunately, the game’s difficulty may not catch up.</p>
<p>Any difficulty in <em>Riptide</em> is rendered inconsequential, because there are no consequences for dying. As you pick up too much money throughout the game, the minuscule fee you pay for dying hardly hurts your wallet. This wound up sacrificing a lot of the tension and strategy in staying alive that you would feel in a zombie apocalypse. Its RPG elements ultimately fail when you make too much money and upgrade everything you need too quickly.<em> Riptide</em> seems to play it way too safe for what it is. It’s great and all to have awesome weapons early on, but you lose the satisfaction in progressing through the game.</p>
<div id="attachment_30316" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/riptide/" rel="attachment wp-att-30316"><img class="size-large wp-image-30316" alt="riptide" src="http://www.twinfinite.net/wp-content/uploads/2013/04/riptide-500x281.png" width="500" height="281" /></a><p class="wp-caption-text">“Let’s go in here, I guess.” “Sure, why not.”</p></div>
<p>The atmosphere continues to suffer beyond that; <em>Riptide</em> is chock-full of bugs and glitches. A few of them would have broken our game if not for the checkpoint system. On one occasion, Yamilia and SamuraiLincoln (our quiet, online, stranger friend) jumped down from some branches we were traversing to end up stuck with no way out. It was designed to look like a regular piece of scenery, which made it all very confusing. Similarly, Yamilia and I once respawned in one little area of a town with a working ladder and everything, only to find ourselves completely stuck for no reason. With that on top of the magical instant sunny to stormy weather glitches, we were severely confused.</p>
<p>For a first impression on the series, I can see some great gameplay ideas at play here, but they don’t harmonize as well as they could have. Still, I had a pretty good time, although we might have just been making it more fun by playing co-operatively. Playing alone with have been much more boring without a friend to laugh at the game with, like laughing at how bad the character animations are in third-person or finding soap in a cash register. Yes, there was soap in a cash register. Why.</p>
<div id="attachment_30317" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/pressxforsoap/" rel="attachment wp-att-30317"><img class="size-large wp-image-30317" alt="" src="http://www.twinfinite.net/wp-content/uploads/2013/04/pressxforsoap-500x273.png" width="500" height="273" /></a><p class="wp-caption-text">PRESS X FOR SOAP</p></div>
<p><em> Riptide</em> actually does a fairly good job of adding variety to the scenery, even with the majority of the game on an island. The only problem is getting from place to place. You may notice how awful the map and compass system is once you really have to trek across an island or town with no shortcuts, especially in the water sequences. While you’ll seldom be boating through the swamp, it doesn’t make it any less of a confusing chore. With one of us at the helm and the other navigating, we could only imagine how awful it must be to go at it alone.</p>
<p>While it falls short of almost everything it tries to accomplish, the elements are still there for a potentially fun time. At a price of $40, <em>Dead Island: Riptide</em> ought to be a fairly droll time for you and a couple of friends online, provided you don’t take it as seriously as the game takes itself.</p>
<h2>[Final Breakdown]</h2>
<p><strong><span style="color: #008000;">[+Large variety of weapons] [+Skill trees lead to extended play time] [+Plenty of collectables to find] [+Co-operative mode is engaging]</span><span style="color: #ff0000;"> [-Repetitive missions and gameplay] [-Forgettable story] [-Bugs galore] [-Lazy graphics] </span></strong></p>
<p><a href="http://www.twinfinite.net/blog/2013/03/30/review-dlc-quest-acheesement-unlocked/okay-13/" rel="attachment wp-att-28542"><img class="aligncenter size-full wp-image-28542" alt="okay" src="http://www.twinfinite.net/wp-content/uploads/2013/03/okay.jpg" width="498" height="274" /></a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/04/22/dead-island-riptide-review-if-i-was-a-rich-girl/">Dead Island: Riptide Review &#8211; If I Was A Rich Girl</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>BattleBlock Theater Review &#8211; Cats Suck</title>
		<link>http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/</link>
		<comments>http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 19:41:58 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Battle Block Theater Review]]></category>
		<category><![CDATA[BattleBlock Theater]]></category>
		<category><![CDATA[The Behemoth]]></category>
		<category><![CDATA[XBL]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=29956</guid>
		<description><![CDATA[<p>Games that are far too serious for their own good flood a large part of the market these days. That&#8217;s why I&#8217;m eternally grateful for games like BattleBlock Theater, whose idea is to be just plain fun. This isn&#8217;t to say I&#8217;m opposed to having meaning behind a game, or playing another sequel, but sometimes &#8230; <a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/">BattleBlock Theater Review &#8211; Cats Suck</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_702573" src="http://cms.springboardplatform.com/embed_iframe/2177/video/702573/twfi001/twinfinite.net/10" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p style="text-align: center;"><a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/battleblock_040213_1600/" rel="attachment wp-att-29959"><img class="size-large wp-image-29959 aligncenter" alt="battleblock_040213_1600" src="http://www.twinfinite.net/wp-content/uploads/2013/04/battleblock_040213_1600-500x187.jpg" width="500" height="187" /></a></p>
<p>Games that are far too serious for their own good flood a large part of the market these days. That&#8217;s why I&#8217;m eternally grateful for games like <em>BattleBlock Theater</em>, whose idea is to be just plain fun. This isn&#8217;t to say I&#8217;m opposed to having meaning behind a game, or playing another sequel, but sometimes I just want to put on a duck face and throw my multiplayer partner to their doom. All this is possible (and ridiculous) in The Behemoth&#8217;s newest release.</p>
<p><span id="more-29956"></span></p>
<p><a href="http://www.twinfinite.net/blog/2013/01/18/rip-ps2-top-10-best-worst-games/yamilia-red-3/" rel="attachment wp-att-24317"><img class="alignleft size-full wp-image-24317" alt="Yamilia Red" src="http://www.twinfinite.net/wp-content/uploads/2013/01/Yamilia-Red.png" width="313" height="68" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I have a distinct love for games that allow two people to work together and get to the end. It&#8217;s really random, but I just love the idea of one person needing a boost. It&#8217;s teamwork, it&#8217;s togetherness, and it&#8217;s fun to sabotage. <em>BattleBlock Theater</em> shines in this: its co-op. The single-player is fun, but you&#8217;ll really want to grab a friend and try to move your way through this puzzle platformer together. It&#8217;s through this that you&#8217;ll find some genuinely hilarious moments in the game as you mistakenly drown or zap each other.</p>
<p>That&#8217;s not to say that the game itself isn&#8217;t funny, though. The dialogue and cutscenes have been some of the funniest ones I&#8217;ve experienced in a game in years. It&#8217;s nonsense, it&#8217;s immature, it&#8217;s perfect. It&#8217;s Behemoth. You&#8217;ll know this the moment you see shit everywhere.</p>
<p style="text-align: center;"><a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/187986-block/" rel="attachment wp-att-29957"><img class="size-large wp-image-29957 aligncenter" alt="187986-block" src="http://www.twinfinite.net/wp-content/uploads/2013/04/187986-block-500x279.jpg" width="500" height="279" /></a></p>
<p>Even with minor hiccups here and there in the controls, it&#8217;s all responsive to get you through. There can be glitches and bugs that get you killed but the deaths are momentary as you will spawn at the nearest checkpoint in seconds. It&#8217;s a great move, as slowing down the pace of <em>BattleBlock Theater</em> would have hindered the enjoyment of it. Especially as the game&#8217;s difficulty rises to become mind-numbing after a certain chapter. The difficulty spike is intense and disappointing.</p>
<p>While there are extra multiplayer options in the arena (king of the hill-esque, capture the flag-esque, deathmatch, etc.), the reality is that they feel tacked on because the combat is not as fleshed out as it should be for something like the arena modes. I&#8217;m not saying they aren&#8217;t fun at times, as Trey and I spent a while on some of them, but again they&#8217;re not what you&#8217;ll be staying with <em>BattleBlock Theater</em> for. It&#8217;s the charm and the fun of the story mode with a friend that&#8217;ll keep you around.</p>
<p><a href="http://www.twinfinite.net/blog/2012/12/15/featurama-twinfinites-holiday-2012-gift-guid/treyred/" rel="attachment wp-att-22010"><img class="alignleft size-full wp-image-22010" alt="TreyRed" src="http://www.twinfinite.net/wp-content/uploads/2012/12/TreyRed.png" width="313" height="68" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><em>BattleBlock Theater&#8217;s</em> single-player campaign is rather straightforward. The goal is to platform your way around the level, fighting off evil cats, overcoming hazards and collecting enough gems to progress to the next level. Fortunately the game&#8217;s controls are pretty tight, which is good because the game becomes extremely challenging, even on the “normal” difficulty. With that said, <em>BattleBlock Theater</em> does something that I appreciate: it teaches you how to play without holding your hand. You learn how to deal with different hazards and you feel good when you get past a rough spot.</p>
<p>The point of collecting gems and balls of yarn are the unlockables. Only a few gems are required to proceed, but collecting all of the available gems in a level means you have more currency to rescue friends with. Spending gems at the store to rescue friends gives you new characters to play with; part of the appeal is seeing what goofy face you will unlock next. I think half of the time Yami and I were playing this we were just laughing at her character&#8217;s stupid duck face. The balls of yarn are spent on unlocking weapons and tools that help you deal with the evil cats.</p>
<p style="text-align: center;"><a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/koth1/" rel="attachment wp-att-29962"><img class="size-large wp-image-29962 aligncenter" alt="koth1" src="http://www.twinfinite.net/wp-content/uploads/2013/04/koth1-500x281.jpg" width="500" height="281" /></a></p>
<p>The single-player campaign is alright, but I definitely feel the campaign truly shines once you have a friend. The levels are redesigned and introduce new mechanics for co-op. You can throw your partner across gaps, and in turn your partner can now lean over the edge of the platform and pull you up since you can&#8217;t make the gap on your own. You can also bounce your partner upwards so they can reach new areas.</p>
<p>In addition to multiplayer co-op campaign, there are several competitive multiplayer game types in the Arena. There are a lot of easily recognizable game types, such as king of the hill, capture the flag and even a deathmatch mode called “Muckle”. Unfortunately I don&#8217;t feel that these game modes have much staying power. The combat in this game is hectic, so “King of the Hill” and “Capture the Horse” modes were fun, but I didn&#8217;t feel that any of the other game modes offered anything special and became boring quickly.</p>
<p style="text-align: center;"><a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/242533-hd-battleblock-beta/" rel="attachment wp-att-29958"><img class="size-large wp-image-29958 aligncenter" alt="242533-hd battleblock beta" src="http://www.twinfinite.net/wp-content/uploads/2013/04/242533-hd-battleblock-beta-500x281.jpg" width="500" height="281" /></a></p>
<p>A lot of what I like about <em>Battleblock Theater</em> stems from its personality. The game plays fine, but what kept me playing was just how flipping great the writing is. I don&#8217;t think I&#8217;ve ever laughed this hard while playing a video game before. Between the chapters in the campaign there are animated story segments that consistently had me in stitches. We&#8217;re talking sore stomach and full-on tears of joy. The main voice actor did one hell of a job telling the story. The narrator&#8217;s little quips throughout the game in different spots were great, though they repeat often and wear out quick. Behemoth&#8217;s cutesy art style combined with some of the death animations leads to some hilariously disturbing imagery. It&#8217;s so cute and so horribly violent at the same time!</p>
<h2>[Final Breakdown]</h2>
<p><strong><span style="color: #008000;">[+ Absolutely Hysterical][+Tons of Personality][+Solid Puzzle-Platforming/Tight Controls][+Co-op Campaign is a Blast]</span><span style="color: #ff0000;">[-Competitive Multiplayer Options Lacking][-Challenge Becomes Overwhelming]</span></strong></p>
<p><a href="http://www.twinfinite.net/blog/2013/03/04/review-brutal-legend-pc-silver-metal-performance/good-26/" rel="attachment wp-att-27402"><img class="aligncenter size-large wp-image-27402" alt="good" src="http://www.twinfinite.net/wp-content/uploads/2013/03/good1-500x281.jpg" width="500" height="281" /></a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/04/11/review-battleblock-theater-cats-suck/">BattleBlock Theater Review &#8211; Cats Suck</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>We Now Have a Store! Get Crazy!</title>
		<link>http://www.twinfinite.net/blog/2013/04/08/community-we-now-have-a-store-get-crazy/</link>
		<comments>http://www.twinfinite.net/blog/2013/04/08/community-we-now-have-a-store-get-crazy/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 16:20:35 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Game Forever]]></category>
		<category><![CDATA[shirt]]></category>
		<category><![CDATA[shirts]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[swag]]></category>
		<category><![CDATA[twerk]]></category>
		<category><![CDATA[Twinfiknight]]></category>
		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[Twinfinite store]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=29799</guid>
		<description><![CDATA[<p>You may have noticed things have changed around here. With a new site comes new responsibility: The responsibility to keep our Twinfiknights nice and warm with the Game Forever shirt. We have a store! Look at us now, mom! No longer will you have to explain what the hell Twinfinite is. Now you can wear &#8230; <a href="http://www.twinfinite.net/blog/2013/04/08/community-we-now-have-a-store-get-crazy/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/04/08/community-we-now-have-a-store-get-crazy/">We Now Have a Store! Get Crazy!</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_700461" src="http://cms.springboardplatform.com/embed_iframe/2177/video/700461/twfi001/twinfinite.net/10" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p>You may have noticed things have <a href="http://web.archive.org/web/20130207160820/http://twinfinite.net/">changed</a> around here. With a new site comes new responsibility: The responsibility to keep our Twinfiknights nice and warm with the Game Forever shirt. We have a store! Look at us now, mom!</p>
<p>No longer will you have to explain what the hell Twinfinite is. Now you can wear the official t-shirt and have to explain what the hell Twinfinite is. We&#8217;ve partnered with the fine folks over at <a href="http://labs.wearemercurystudios.com/index.php?route=product/product&amp;product_id=51">Mercury Labs to sell some swag</a> to Twinfiknights twerking everywhere. Join the Twinfinite legion and stay fierce.</p>
<p><a href="http://www.twinfinite.net/blog/2013/04/08/community-we-now-have-a-store-get-crazy/twin_controller-335x370/" rel="attachment wp-att-29800"><img class="aligncenter size-full wp-image-29800" alt="twin_controller-335x370" src="http://www.twinfinite.net/wp-content/uploads/2013/04/twin_controller-335x370.jpg" width="335" height="370" /></a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/04/08/community-we-now-have-a-store-get-crazy/">We Now Have a Store! Get Crazy!</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>PAX East Pictures And Showfloor Walkthrough!</title>
		<link>http://www.twinfinite.net/blog/2013/03/28/pax-pictures-and-showfloor-walkthrough/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/28/pax-pictures-and-showfloor-walkthrough/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 05:00:04 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Convention center]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[PAX East 2013]]></category>
		<category><![CDATA[showfloor]]></category>
		<category><![CDATA[sweating]]></category>
		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28992</guid>
		<description><![CDATA[<p>As is tradition, here is the roundup of all the pictures we took at PAX East this year. We had a fantastic time seeing our peers as well as Twinfiknights all over the convention center. The best part? BeatBuddy dancing around the entire hall. Hands down. We&#8217;re exhausted and ready to call it a wrap &#8230; <a href="http://www.twinfinite.net/blog/2013/03/28/pax-pictures-and-showfloor-walkthrough/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/28/pax-pictures-and-showfloor-walkthrough/">PAX East Pictures And Showfloor Walkthrough!</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_693185" src="http://cms.springboardplatform.com/embed_iframe/2177/video/693185/twfi001/twinfinite.net/10" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p style="text-align: left;">As is tradition, here is the roundup of all the pictures we took at PAX East this year. We had a fantastic time seeing our peers as well as Twinfiknights all over the convention center. The best part? BeatBuddy dancing around the entire hall. Hands down. We&#8217;re exhausted and ready to call it a wrap with our coverage, so let&#8217;s grab the popcorn and take a look at the last weekend together. Hit the jump for the full gallery.</p>
<p><em id="__mceDel"> <span id="more-28992"></span></em></p>

<a href='http://www.twinfinite.net/blog/2013/03/28/pax-pictures-and-showfloor-walkthrough/dsc00151/' title='DSC00151'><img width="278" height="184" src="http://www.twinfinite.net/wp-content/uploads/2013/03/DSC00151.jpg" class="attachment-thumbnail-index" alt="DSC00151" /></a>
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<p>&nbsp;</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/03/28/pax-pictures-and-showfloor-walkthrough/">PAX East Pictures And Showfloor Walkthrough!</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[News] Metal Gear Solid V: The Phantom Pain Revealed</title>
		<link>http://www.twinfinite.net/blog/2013/03/27/news-metal-gear-solid-v-the-phantom-pain-revealed/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/27/news-metal-gear-solid-v-the-phantom-pain-revealed/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 18:40:16 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Kojima]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Solid 5]]></category>
		<category><![CDATA[SNAAAAAAAAAAAAAAAAKE]]></category>
		<category><![CDATA[SNAAAKE]]></category>
		<category><![CDATA[Snake]]></category>
		<category><![CDATA[The Phantom Pain]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28903</guid>
		<description><![CDATA[<p>During a GDC panel, Hideo Kojima revealed that The Phantom Pain and Metal Gear Solid V were indeed the same game. Ending months of speculation from fans as the initial reveal trailer for The Phantom Pain was made at the Video Game Awards last year. No one saw this coming. Holy shit, guys. Jokes about how we &#8230; <a href="http://www.twinfinite.net/blog/2013/03/27/news-metal-gear-solid-v-the-phantom-pain-revealed/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/27/news-metal-gear-solid-v-the-phantom-pain-revealed/">[News] Metal Gear Solid V: The Phantom Pain Revealed</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/IsM62pJDJv0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;"><span style="font-size: 13px; line-height: 19px;">During a GDC panel, Hideo Kojima revealed that </span><em style="font-size: 13px; line-height: 19px;">The </em><em style="font-size: 13px; line-height: 19px;">Phantom Pain</em><span style="font-size: 13px; line-height: 19px;"> and </span><em style="font-size: 13px; line-height: 19px;">Metal Gear Solid V</em><span style="font-size: 13px; line-height: 19px;"> were indeed the same game. Ending months of speculation from fans as the initial reveal trailer for</span><em style="font-size: 13px; line-height: 19px;"> The Phantom Pain</em><span style="font-size: 13px; line-height: 19px;"> was made at the Video Game Awards last year. No one saw this coming. Holy shit, guys.</span></p>
<p>Jokes about how we all guessed it months ago aside, the entire campaign from Konami was fun and different. We should be glad we have developers that try something new to bring out excitement from gamers. Even if the internet will pounce immediately and guess it all. More details on <em>Metal Gear Solid V: The Phantom Pain</em> will arise as the panel is going on right now. All I know is that I&#8217;m excited as hell and the game is going to be absolutely gorgeous thanks to The Fox Engine.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/03/27/news-metal-gear-solid-v-the-phantom-pain-revealed/">[News] Metal Gear Solid V: The Phantom Pain Revealed</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[PAX] Skills No One Told Me I Needed to Cover a Convention</title>
		<link>http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 03:19:58 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Featurama]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Convention coverage]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East 2013]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[video game journalism]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28782</guid>
		<description><![CDATA[<p>Twinfinite has been at this for a year and five months now, and no matter how much experience we get going to conventions together (PAX East 2013 was our third, big team, convention to cover so far), I always feel like we messed up immensely and that I&#8217;m the worst and that we&#8217;re completely unprofessional &#8230; <a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/">[PAX] Skills No One Told Me I Needed to Cover a Convention</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/dsc00083/" rel="attachment wp-att-28783"><img class="aligncenter size-large wp-image-28783" alt="DSC00083" src="http://www.twinfinite.net/wp-content/uploads/2013/03/DSC00083-500x332.jpg" width="500" height="332" /></a></p>
<p>Twinfinite has been at this for a year and five months now, and no matter how much experience we get going to conventions together (PAX East 2013 was our third, big team, convention to cover so far), I always feel like <a href="http://www.twinfinite.net/blog/2012/06/11/e3-everything-we-did-wrong/">we messed up immensely and that I&#8217;m the worst and that we&#8217;re completely unprofessional and oh my God</a>.</p>
<p>Sit down, let&#8217;s have a chat. I want to use my knowledge of how not to be in hopes of showing start-up independent game sites how they should be. No one told me about these skills that I&#8217;d need when covering a convention &#8212; seriously, like, no one. Maybe they thought it&#8217;d be funny.</p>
<p><span id="more-28782"></span><br />
<a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/running/" rel="attachment wp-att-28787"><img class="aligncenter size-large wp-image-28787" alt="Running" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Running-500x236.jpg" width="500" height="236" /></a></p>
<p>Look, I&#8217;m not stupid. I was aware there&#8217;d be a lot of walking when covering massive conventions in big cities. But no one told me I needed to actually <em>run</em>. I think I&#8217;ve run more in the past year and five months than I have in 22 years. The messed up thing is that I&#8217;m not even kidding. If you&#8217;re as terrible at time as I am, you&#8217;ll find yourself running to appointments. Hell, even if you&#8217;re not late you&#8217;ll still be sprinting like a tiny ant in a crowd. There&#8217;s just something in the air that causes anxiety and incites a sense of urgency. Maybe it stems from a desire to escape the smell.</p>
<p>Odds are you&#8217;ll have a lot of appointments and guess what? They&#8217;re all at opposite ends of each other. It seems physically impossible but they somehow manage to be. It&#8217;s commendable, if anything.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/social/" rel="attachment wp-att-28788"><img class="aligncenter size-large wp-image-28788" alt="Social" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Social-500x236.jpg" width="500" height="236" /></a></p>
<p>It&#8217;s with a fine combination of not caring about looking like a fool and maintaining eye contact that I&#8217;ve been able to fool all of my friends in the industry that I&#8217;m actually a charismatic person and that they should talk to me. If you&#8217;re not good at talking to people, you better start getting good; you&#8217;ll be doing a lot of it. No, it&#8217;s not all about playing video games. It&#8217;s like, 1% about playing video games. *Note: That&#8217;s actually wrong. But it&#8217;s not all about it, I swear!</p>
<p>You have to be able to talk to people and make friends and &#8220;network&#8221; (man, I hate that term) with other industry folks (and you have to be able to not say the word folks). These will be your peers! These will (hopefully) be your friends! They&#8217;re a constant source of support, fun, advice, and (let&#8217;s face it) competition. Don&#8217;t even get me started on how much you&#8217;ll need to communicate with publishers and developers to even get access to their games.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/patience/" rel="attachment wp-att-28785"><img class="aligncenter size-large wp-image-28785" alt="Patience" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Patience-500x236.jpg" width="500" height="236" /></a></p>
<p>Turns out having a media badge doesn&#8217;t make you royalty. I asked around for my tiara and La-Z Boy recliner to play some games, but was instead treated to long lines. PAX East didn&#8217;t always mean press priority to play the games or see the panels. You had to be able to wait in line to play some of them. It&#8217;s a consumer centered show so that&#8217;s totally understandable. Just give the person telling you where the line is a smile, say thank you, go to the back of the line, and proceed to grumble under your breath.</p>
<p>Oh this doesn&#8217;t apply if you have other stuff to do. Remember to <span style="color: #ff0000;"><span style="color: #333333;">prioritize; if a</span></span> game is going to take you an hour to get to play, get to your next appointment (see the first skill).</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/gambit/" rel="attachment wp-att-28784"><img class="aligncenter size-large wp-image-28784" alt="Gambit" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Gambit-500x236.jpg" width="500" height="236" /></a></p>
<p>I mean being able to quickly take out your business card in a calm, cool, fashion. Don&#8217;t throw your business card at a person&#8217;s face. That&#8217;d be hilarious, though. I&#8217;m the worst at taking things out of my pockets and handing them to people. Whenever I pay for something in cash, I look like the person behind the counter is robbing me. I apologize in advance if you receive my business card and feel shame as though you just forcefully took it from me.</p>
<p>For that matter, have nice business cards. Get a business card holder. Make everything about you fancy; like Don Draper except for video games and instead of a suit, you&#8217;re wearing a sweater that says N7. <span style="color: #ff0000;"><br />
</span></p>
<p>Get confidence. If you can&#8217;t find any within you, fake it and it&#8217;ll eventually come around. Any person that&#8217;s met me has been fooled by that. You got a press pass, you have the shot to be on the same level as the other journalists you love and follow. Talk to the people who make the games you&#8217;re absolutely passionate about with confidence that you have the ability to do just as good of a job. If you believe in yourself, others will too. Show it off with all you do, even in the way you hand them your contact information.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/persistence/" rel="attachment wp-att-28786"><img class="aligncenter size-large wp-image-28786" alt="Persistence" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Persistence-500x236.jpg" width="500" height="236" /></a></p>
<p>There&#8217;s not much to say about this except when you ask something and someone says no, you have to ask someone else. Or ask them again &#8212; make them crack. But not too much. Like an egg. But no, wait, they&#8217;re people. Look, just don&#8217;t give up.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-skills-no-one-told-me-i-needed-to-cover-a-convention/">[PAX] Skills No One Told Me I Needed to Cover a Convention</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[PAX] Positive Gamers: PAX East Edition</title>
		<link>http://www.twinfinite.net/blog/2013/03/26/pax-positive-gamers-pax-east-edition/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/26/pax-positive-gamers-pax-east-edition/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 02:58:25 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Featurama]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Positive Gamers]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[gaming community]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[PAX East 2013]]></category>
		<category><![CDATA[positive gamers]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28795</guid>
		<description><![CDATA[<p>I&#8217;m convinced there is positivity all around the video game industry and community. So, in an effort to show that I&#8217;m not full of it, I took to the halls of the convention center in Boston for PAX East to ask attendees if they would name one positive experience they&#8217;ve had within the gaming community. &#8230; <a href="http://www.twinfinite.net/blog/2013/03/26/pax-positive-gamers-pax-east-edition/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-positive-gamers-pax-east-edition/">[PAX] Positive Gamers: PAX East Edition</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_693183" src="http://cms.springboardplatform.com/embed_iframe/2177/video/693183/twfi001/twinfinite.net/10" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p style="text-align: left;"><span style="font-size: 13px; line-height: 19px;">I&#8217;m convinced there is positivity all around the video game industry and community. So, in an effort to show that I&#8217;m not full of it, I took to the halls of the convention center in Boston for PAX East to ask attendees if they would name one positive experience they&#8217;ve had within the gaming community. What came out of this was a very positive experience </span><em style="font-size: 13px; line-height: 19px;">for me</em><span style="font-size: 13px; line-height: 19px;"> (hopefully it was for the interviewees, too). I heard so many cute stories about how great and important the community can be to someone. GLaDOS almost made me friggin&#8217; cry. It&#8217;s nice to hear I&#8217;m not alone in thinking that this is a fantastic industry/community/hobby/passion and to see these Positive Gamers in person.</span></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-positive-gamers-pax-east-edition/">[PAX] Positive Gamers: PAX East Edition</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[PAX] Hands-On Preview: Guncraft &#8211; Build It Up, Shoot It Down</title>
		<link>http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 02:31:42 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Exato Game Studios]]></category>
		<category><![CDATA[Guncraft]]></category>
		<category><![CDATA[indie gaming]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East 2013]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28764</guid>
		<description><![CDATA[<p>I didn&#8217;t want to play Guncraft because of its name. I&#8217;m glad I did, but I want to start with a mini rant of sorts because I feel like jumping on bandwagons when you have a legitimately good idea is a bad way to go about developing a game. Yes, Guncraft has the same graphics &#8230; <a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/">[PAX] Hands-On Preview: Guncraft &#8211; Build It Up, Shoot It Down</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/guncraft-1/" rel="attachment wp-att-28770"><img class="aligncenter size-large wp-image-28770" alt="guncraft (1)" src="http://www.twinfinite.net/wp-content/uploads/2013/03/guncraft-1-500x280.jpg" width="500" height="280" /></a></p>
<p>I didn&#8217;t want to play <em>Guncraft</em> because of its name. I&#8217;m glad I did, but I want to start with a mini rant of sorts because I feel like jumping on bandwagons when you have a legitimately good idea is a bad way to go about developing a game. Yes, <em>Guncraft</em> has the same graphics as<em> Minecraft</em>. Yes, it has building gameplay like <em>Minecraft</em>. No, it&#8217;s not made by Mojang, rather, it&#8217;s made by Exato Game Studios Why then, hop on the boat of popularity that is <em>Minecraft,</em> and risk being called a rip-off? It lowers the quality of your game when a person sees or hears the name.</p>
<p>Hell, even the graphics make me wonder why you would go that route. It&#8217;s exactly <em>Minecraft&#8217;s</em> blocky, voxel engine graphics. Mojang owns it, okay, they own it. You want to break out of the mold and be different and not scare people away from your game? Change it up. Almost any art direction could have worked<span style="color: #ff0000;">;</span> any other one. You take the building and destructible abilities of <em>Minecraft</em>: Fine. You take the graphics of<em> Minecraft,</em> too. Um, okay. Finally you name it <em>Guncraft</em>: I don&#8217;t know, man. I don&#8217;t know.</p>
<p>End rant. If you&#8217;re able to overcome that all, though, you may find a nice little gem of a game.</p>
<p><span id="more-28764"></span></p>
<p><em>Guncraft</em> is <span style="color: #ff0000;"><span style="color: #333333;">fun, it&#8217;s</span></span> fast paced, it&#8217;s well-polished, and it allows you to go completely batshit on the environment. With<em> Guncraft,</em> you&#8217;re in for a FPS with a twist; you can build things. For example, you can build a watchtower either on the fly (which is a terrible idea as you&#8217;re left vulnerable) or with an interesting mechanic that has you erecting pre-built designs at the click of a mouse.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/guncraft/" rel="attachment wp-att-28772"><img class="aligncenter size-large wp-image-28772" alt="guncraft" src="http://www.twinfinite.net/wp-content/uploads/2013/03/guncraft-500x248.jpg" width="500" height="248" /></a></p>
<p>There are the standard FPS style matches; Deathmatch, Team Deathmatch, and Capture The Flag<span style="color: #ff0000;"> </span>are all modes you can play against others. The representative I spoke to informed me that there would also be other unique modes available, such as one that has lava being raised throughout the level and players having to fight each other while also managing to stay out of the lava&#8217;s way. I can see some really interesting game modes coming out of the building possibilities within the game. Hopefully Exato takes advantage.</p>
<p>I&#8217;m happy of how fast the gameplay is. When you die, you see the kill screen and clicking the left mouse button respawns you. Often, I wouldn&#8217;t even notice I died because I&#8217;d be in mid-click and suddenly be killed to just appear instantly. It&#8217;s an awkward occurrence, but that&#8217;s forgivable as it just means you&#8217;ll get back to playing quickly.</p>
<p>You also get choices between classes. I found there was a large variety of them as well as a great, big, selection of weapons to choose from. It&#8217;s great that it&#8217;ll welcome any person&#8217;s play style; I used the mobile sniper to get a shot of someone across the map and watch as their block of a head exploded like a Gallagher watermelon. The level I played in is a nod to geekdom as it&#8217;s based off of Hoth. I&#8217;m sure there will be even more little nods like those.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/guncraft-3a/" rel="attachment wp-att-28773"><img class="aligncenter size-large wp-image-28773" alt="Guncraft 3a" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Guncraft-3a-500x281.png" width="500" height="281" /></a></p>
<p>The vehicle I rode had bad firing accuracy when I was trying to get rid of a sniper on a roof, but thanks to the fully destructible environment, I was able to mess up his vantage point and force him to move. It just goes to show how much strategy the destruction brings. You can even build a tunnel if you manage to use the right tool (there will be axes, picks, and more that will work better than guns to destroy certain blocks of the environment).</p>
<p>I think it&#8217;s a fantastic gem of an indie FPS and that&#8217;s why I&#8217;m disappointed in it possibly being seen as a clone. It doesn&#8217;t even have to; standing on its own, it&#8217;s very fun. I know it&#8217;s silly to hope for a revamp before it releases (which right now is set for Spring of this year) but at least I&#8217;ll hope that people can not judge before playing like I did. Who knows, maybe it&#8217;ll work for them.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-guncraft-build-it-up-shoot-it-down/">[PAX] Hands-On Preview: Guncraft &#8211; Build It Up, Shoot It Down</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[PAX] Hands-On Preview: Remember Me &#8211; Trying to Forget</title>
		<link>http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-remember-me-trying-to-forget/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-remember-me-trying-to-forget/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 01:49:22 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dontnod]]></category>
		<category><![CDATA[Nilin]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[PAX East 2013]]></category>
		<category><![CDATA[Remember Me]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28758</guid>
		<description><![CDATA[<p>One of the few releases I was looking forward to most this year was Dontnod&#8217;s Remember Me. I knew very little about it so I was pleasantly surprised to see it before me at PAX East this weekend. But what I found was that there are even fewer releases that I&#8217;m excited for this year &#8230; <a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-remember-me-trying-to-forget/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-remember-me-trying-to-forget/">[PAX] Hands-On Preview: Remember Me &#8211; Trying to Forget</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-remember-me-trying-to-forget/remember-me-revealed/" rel="attachment wp-att-28760"><img class="aligncenter size-large wp-image-28760" alt="remember-me-revealed" src="http://www.twinfinite.net/wp-content/uploads/2013/03/remember-me-revealed-500x284.jpg" width="500" height="284" /></a></p>
<p>One of the few releases I was looking forward to most this year was Dontnod&#8217;s<em> Remember Me</em>. I knew very little about it so I was pleasantly surprised to see it before me at PAX East this weekend. But what I found was that there are even fewer releases that I&#8217;m excited for this year now.</p>
<p><span id="more-28758"></span></p>
<p>In a Neo-Paris in 2084, you play a woman named Nilin who is a &#8220;memory hunter&#8221; and can enter people&#8217;s memories to rearrange them in an act of manipulation. The demo I played through had me following orders from a man on a radio frequency claiming to know her. Nilin, however, forgot who this man is. This is absolutely no problem to her as she blindly follows the directions he&#8217;s giving her to get through the city. Maybe she&#8217;s never heard of not talking to strangers?</p>
<p>The story has Nilin trying to get back the memories that her former employer erased from her. You get a sense that society has deteriorated and there&#8217;s a heavy dystopian vibe from this Neo-Paris. The entire part of the city I played through looked like a crack den, so its citizens fit right in.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/26/pax-hands-on-preview-remember-me-trying-to-forget/screen-shot-2012-08-14-at-5-06-13-am/" rel="attachment wp-att-28761"><img class="aligncenter size-large wp-image-28761" alt="Screen-shot-2012-08-14-at-5.06.13-AM" src="http://www.twinfinite.net/wp-content/uploads/2013/03/Screen-shot-2012-08-14-at-5.06.13-AM-500x281.jpg" width="500" height="281" /></a></p>
<p>Let me start by saying the controls felt off, as though the game had not been polished over to make the motions meet the commands. Nilin felt heavy even though she&#8217;s supposed to be a nimble parkour expert. She can climb over things with ease, however it&#8217;s not nearly as fluid as when you do it in games like <em>Assassin&#8217;s Creed</em> or <em>Mirror&#8217;s Edge. </em>Which is a problem because it just so happens it&#8217;s a large part of the game. The demo was very linear and the only way to get to point B from A was by pressing the A button to climb and jump over obstacles. Thanks to unclear distinctions between where you&#8217;re supposed to jump to and where you&#8217;ll fall, there are plenty of easy ways to die. This would be fine if the load times weren&#8217;t atrocious and frequent; every death equals a loading screen.</p>
<p>It&#8217;s not all jumping over stuff, though; <em>Remember Me</em> has a currency that will allow you to buy things at shops. I was also treated to a little minigame-esque feature where I&#8217;m assigned to look at a photo and find out where a package within that area is leading to a reward of <span style="color: #ff0000;"><span style="color: #333333;">money; think </span></span>of those missions in <em>inFAMOUS</em>.</p>
<p style="text-align: center;"><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_692233" src="http://cms.springboardplatform.com/embed_iframe/2177/video/692233/twfi001/twinfinite.net/5" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p>The combat found within <em>Remember Me</em> can also fall victim to the clunky controls. I didn&#8217;t feel that it was fluid at all, and became repetitive very quickly. It looks like it could really benefit from taking on the control schemes, combo opportunities, and fluidity of games like the<em> Arkham</em> series or <em>Sleeping Dogs</em>.</p>
<p>All in all, I&#8217;d say <em>Remember Me</em> is my biggest disappointment of PAX East. It&#8217;s a shame to see a game that doesn&#8217;t try something new, but it&#8217;s even more of a shame when it doesn&#8217;t even take what works and does it the same to ensure it&#8217;ll be good. I would like to have more time playing through the parts that have you changing a person&#8217;s memories, but only if I don&#8217;t have to sit through arduous load times. Hopefully it gets polished up by the time it releases on June 4th.</p>
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		<title>[Review] The Sims 3: University Life &#8211; Juice Kegger At My House</title>
		<link>http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/#comments</comments>
		<pubDate>Sun, 17 Mar 2013 00:51:30 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Hacky Sack on the lawn]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[The Sims 3: University Life]]></category>
		<category><![CDATA[University Life]]></category>

		<guid isPermaLink="false">http://www.twinfinite.net/?p=28074</guid>
		<description><![CDATA[<p>With The Sims 1 &#38; 2 expansion packs, you had to decide whether the minor updates were worth the high cost. Save for the Stuff packs with The Sims 3, though, EA has managed to release some really great expansion packs that add a lot more than their parallels did with the past games. The Sims 3: &#8230; <a href="http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/">[Review] The Sims 3: University Life &#8211; Juice Kegger At My House</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/ts3_universitylife_graduation_day/" rel="attachment wp-att-28075"><img class="aligncenter size-large wp-image-28075" alt="ts3_universitylife_graduation_day" src="http://www.twinfinite.net/wp-content/uploads/2013/03/ts3_universitylife_graduation_day-500x280.jpg" width="500" height="280" /></a><br />
With <em>The Sims 1 </em>&amp;<em> 2</em> expansion packs, you had to decide whether the minor updates were worth the high cost. Save for the <em>Stuff</em> packs with <em>The Sims 3</em>, though, EA has managed to release some really great expansion packs that add a lot more than their parallels did with the past games. <em>The Sims 3: University Life</em> adds a whole new university town and the benefits of pursuing higher education, but should you even bother enrolling or choose to drop out of this one? God, I&#8217;m so lame. Hit the jump to read my review and catch the video review supplement.</p>
<p><span id="more-28074"></span></p>
<p style="text-align: center;"><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_686923" src="http://cms.springboardplatform.com/embed_iframe/2177/video/686923/twfi001/twinfinite.net/5" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p><em>The Sims 3: University Life</em>, as I said before, adds the ability to send your sims (young adult through elder) to a new university town. There, they&#8217;ll have the opportunity to earn a degree in six different areas. Each allows your sims to start at a highler level within the specific careers they affect as well as earn an increased salary. That&#8217;s really the main reason you&#8217;d want to send your sims over to the college town because really, anything else you&#8217;d do over there can be done in the regular towns. In fact, 50,000 lifetime points nets you an honorary degree of your choice, so really, it&#8217;s not that fascinating of a town to send your sims to for a term or two. That is, unless you&#8217;re that into role playing or want some of the major-specific items for free. Or you like doing odd jobs for minimal cash.</p>
<p><em>The Sims 3: University Life</em> also brings three new skill sets: social networking, street art, and science. Each bringing new items that help increase the skill level. It&#8217;s a little weird that they&#8217;ve suddenly decided that logic shouldn&#8217;t cover science, also. Makes me wonder why they didn&#8217;t have the science skill before, given that they had a scientist career track since the beginning of the game&#8217;s release. A word of advice with the street art skill: don&#8217;t go around spray painting every wall you see. <em>Apparently </em>that&#8217;s illegal.</p>
<p><a href="http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/ts3_univeristylife_kickybag/" rel="attachment wp-att-28076"><img class="aligncenter size-large wp-image-28076" alt="ts3_univeristylife_kickybag" src="http://www.twinfinite.net/wp-content/uploads/2013/03/ts3_univeristylife_kickybag-500x281.jpg" width="500" height="281" /></a></p>
<p>Along with the university lifestyle comes the university social group system. The more activities you do and people you befriend that pertain to either the nerds, jocks, or rebels, the more influence you&#8217;ll get. What does this give you? Seemingly nothing. Some new social interactions here and there. The notable reward for maxing out the influences is that you get new fancy career possibilities. These include Sports Agent, Art Appraiser, and my favorite, Video Game Developer. Speaking of which, it&#8217;s hilarious that you can only &#8220;complain about video games&#8221; and not praise or celebrate them. Accurate as hell. This expansion pack also brings forth some new personality traits to help (or hinder) your quest to be the coolest (or suckiest) student in town. Avant Garde, Irresistible, and Socially Awkward are all new. I question whether Avant Garde is necessary as the Artistic trait already existed. I went with Irresistible because I like to keep my sim counterpart very accurate and true to life.</p>
<p>As with other expansions, new hairstyles and clothing options are added on. So is it all worth $39.99? Despite the fact that the university town is utterly useless unless you don&#8217;t feel like spending the 50,000 points for an honorary degree, I&#8217;d say <em>The Sims 3: University Life</em> is totally worth it for <em>The Sims 3</em> fans that want a lot of new content added to their game. It&#8217;s definitely up there in the list of most significant expansions to <em>The Sims 3</em>.</p>
<h4><strong>[Final Breakdown]</strong></h4>
<p><strong><span style="color: #008000;">[+New skills] [+New traits] [+New clothes, hairstyles, and items] [+New careers] [+Llama swag]</span> <span style="color: #ff0000;">[-New town is pointless]</span></strong></p>
<p><a href="http://www.twinfinite.net/blog/2013/03/16/review-the-sims-3-university-life-juice-kegger-at-my-house/good-27/" rel="attachment wp-att-28077"><img class="aligncenter size-large wp-image-28077" alt="" src="http://www.twinfinite.net/wp-content/uploads/2013/03/good2-500x281.jpg" width="500" height="281" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>[News] Pikachu 3DS XL Has Nipples</title>
		<link>http://www.twinfinite.net/blog/2013/03/14/news-pikachu-3ds-xl-has-nipples/</link>
		<comments>http://www.twinfinite.net/blog/2013/03/14/news-pikachu-3ds-xl-has-nipples/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 19:03:04 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[3DS XL]]></category>
		<category><![CDATA[Pikachu 3ds XL]]></category>
		<category><![CDATA[Pokemon gone wild]]></category>

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		<description><![CDATA[<p>&#160; It&#8217;s no surprise that they&#8217;d come out with a Pokemon themed 3DS, as Nintendo has practically made versions for all of their major franchises. But what is surprising, after the disappointing news that the awesome Fire Emblem design was going to be on the original 3DS only, is that they chose the 3DS XL &#8230; <a href="http://www.twinfinite.net/blog/2013/03/14/news-pikachu-3ds-xl-has-nipples/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/03/14/news-pikachu-3ds-xl-has-nipples/">[News] Pikachu 3DS XL Has Nipples</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.twinfinite.net/blog/2013/03/14/news-pikachu-3ds-xl-has-nipples/3dsxl_hw_pikachu_rendering_zpsaaf3b4fa/" rel="attachment wp-att-27905"><img class="aligncenter size-large wp-image-27905" alt="" src="http://www.twinfinite.net/wp-content/uploads/2013/03/3DSXL_HW_Pikachu_Rendering_zpsaaf3b4fa-500x384.jpg" width="500" height="384" /></a></p>
<p>&nbsp;</p>
<p>It&#8217;s no surprise that they&#8217;d come out with a <em>Pokemon</em> themed 3DS, as Nintendo has practically made versions for all of their major franchises. But what is surprising, after the disappointing news that the awesome <em>Fire Emblem</em> design was going to be on the original 3DS only, is that they chose the 3DS XL to premiere this one on. Also, that Pikachu is so <em>free with itself.</em></p>
<p>The new 3DS XL will be on retail shelves on March 24th, along with a 4 GB memory card and a $199.99 price tag. If you register both a 3DS XL and either Luigi&#8217;s Mansion: Dark Moon or Pokemon Mystery Dungeon: Gates to Infinity with Club Nintendo between March 21st and April 30th, you get to download one of five games for free: <em>Super Mario 3D Land, Professor Layton and the Miracle Mask, Art Academy: Lessons for Everyone!, Star Fox 64 3D, or Freakyforms Deluxe: Your Creations, Alive. </em></p>
<p><i></i>Pretty sweet deal, provided you&#8217;re planning on getting a new 3DS XL and one of those two games.</p>
<p>Oh but be sure to get this Pikachu one from<a href="http://i.imgur.com/pl01muF.jpg"> Target, they&#8217;ll have it on sale for $159.99</a>.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/03/14/news-pikachu-3ds-xl-has-nipples/">[News] Pikachu 3DS XL Has Nipples</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[News] Capcom Announces New IP</title>
		<link>http://www.twinfinite.net/blog/2013/02/20/news-capcom-announces-new-ip/</link>
		<comments>http://www.twinfinite.net/blog/2013/02/20/news-capcom-announces-new-ip/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 00:42:13 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
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		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[deep down]]></category>
		<category><![CDATA[panta rhei]]></category>

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		<description><![CDATA[<p>In a reign of fire and dragons, Capcom announces its new IP with the working title of Deep Down. If it could be compared, I&#8217;d say it looks a lot like Dragon&#8217;s Dogma. There wasn&#8217;t any gameplay footage shown, but we do know it&#8217;s going to run on the Panta Rhei engine for the PS4 &#8230; <a href="http://www.twinfinite.net/blog/2013/02/20/news-capcom-announces-new-ip/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/02/20/news-capcom-announces-new-ip/">[News] Capcom Announces New IP</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
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<p>In a reign of fire and dragons, Capcom announces its new IP with the working title of<em> Deep Down</em>. If it could be compared, I&#8217;d say it looks a lot like <em>Dragon&#8217;s Dogma. </em>There wasn&#8217;t any gameplay footage shown, but we do know it&#8217;s going to run on the Panta Rhei engine for the PS4 and feature dragon fighting.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/02/20/news-capcom-announces-new-ip/">[News] Capcom Announces New IP</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[News] inFAMOUS Second Son Announced</title>
		<link>http://www.twinfinite.net/blog/2013/02/20/news-infamous-second-son-announced/</link>
		<comments>http://www.twinfinite.net/blog/2013/02/20/news-infamous-second-son-announced/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 00:18:15 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
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		<category><![CDATA[infamous]]></category>
		<category><![CDATA[infamous 3]]></category>
		<category><![CDATA[infamous second son]]></category>
		<category><![CDATA[Playstation 4]]></category>
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		<description><![CDATA[<p>During the Playstation meeting today, Sucker Punch&#8217;s next game set for the PS4 was announced: inFAMOUS Second Son. The trailer showed off pre-rendered cutscenes showing off what looks to be a military hideout&#8217;s security room. Evidently this one will deal with a government that has taken away the freedom of its inhabitants and the people &#8230; <a href="http://www.twinfinite.net/blog/2013/02/20/news-infamous-second-son-announced/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/02/20/news-infamous-second-son-announced/">[News] inFAMOUS Second Son Announced</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
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<p>During the Playstation meeting today, Sucker Punch&#8217;s next game set for the PS4 was announced: <em>inFAMOUS</em> <em>Second Son</em>. The trailer showed off pre-rendered cutscenes showing off what looks to be a military hideout&#8217;s security room. Evidently this one will deal with a government that has taken away the freedom of its inhabitants and the people (with superpowers) that are fighting for it back. In the trailer, we were able to see one of said rebels fighting against hordes of police. He managed to bust out a super tornado move as well as teleport past his enemies. My guess is he&#8217;s the &#8220;second son.&#8221; Really excited to see the usual<em> inFAMOUS</em> style morality system applied to this one.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/02/20/news-infamous-second-son-announced/">[News] inFAMOUS Second Son Announced</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[Positive Gamers] Episode 2: Less Than Three</title>
		<link>http://www.twinfinite.net/blog/2013/02/14/positive-gamers-episode-2-less-than-three-2/</link>
		<comments>http://www.twinfinite.net/blog/2013/02/14/positive-gamers-episode-2-less-than-three-2/#comments</comments>
		<pubDate>Thu, 14 Feb 2013 22:32:33 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Featurama]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Positive Gamers]]></category>
		<category><![CDATA[<3]]></category>
		<category><![CDATA[Forever Alone]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[positive gamers]]></category>
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		<guid isPermaLink="false">http://twinfinite.net/?p=26480</guid>
		<description><![CDATA[<p>Happy Singles Awareness Day, Twinfiknights! This episode&#8217;s really quick and was originally going to be last week&#8217;s but it would have really missed its opportunity of being topical today! My main point is that the saying &#8220;there are more fish in the sea&#8221; rings true. I&#8217;m not well-versed in this topic, but I wanted to &#8230; <a href="http://www.twinfinite.net/blog/2013/02/14/positive-gamers-episode-2-less-than-three-2/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/02/14/positive-gamers-episode-2-less-than-three-2/">[Positive Gamers] Episode 2: Less Than Three</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
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<p style="text-align: center;"><p><a href="http://www.twinfinite.net/blog/2013/02/14/positive-gamers-episode-2-less-than-three-2/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left;"><span style="font-size: 13px; line-height: 19px;">Happy Singles Awareness Day, Twinfiknights! This episode&#8217;s really quick and was originally going to be last week&#8217;s but it would have really missed its opportunity of being topical today! My main point is that the saying &#8220;there are more fish in the sea&#8221; rings true. I&#8217;m not well-versed in this topic, but I wanted to offer this video just in case I could possibly pass on some positive thinking. Let&#8217;s face it, I just really liked the </span><em style="font-size: 13px; line-height: 19px;">Mass Effect </em><span style="font-size: 13px; line-height: 19px;">analogy. Stay positive, gamers!</span></p>
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		<title>[Twinfinite Insider] Con Los Twinfiknights</title>
		<link>http://www.twinfinite.net/blog/2013/02/10/twinfinite-insider-con-los-twinfiknights/</link>
		<comments>http://www.twinfinite.net/blog/2013/02/10/twinfinite-insider-con-los-twinfiknights/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 04:59:00 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[gaming features]]></category>
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		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[twinfinite insider]]></category>
		<category><![CDATA[weekly roundup]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=26052</guid>
		<description><![CDATA[<p>I love The Harlem Shake viral videos. I don&#8217;t care if it&#8217;s going to be reeeeeeeally annoying in a week, I love it right now. That&#8217;s why I forced the staff to stop working so we could create our own. Also, Sly Cooper Thieves in Time released! Did anyone realize that? Expect my review soon, I can&#8217;t stop &#8230; <a href="http://www.twinfinite.net/blog/2013/02/10/twinfinite-insider-con-los-twinfiknights/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/02/10/twinfinite-insider-con-los-twinfiknights/">[Twinfinite Insider] Con Los Twinfiknights</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/twinfinite-insider-3/" rel="attachment wp-att-24920"><img class="aligncenter size-full wp-image-24920" title="Twinfinite Insider" src="http://twinfinite.net/wp-content/uploads/2013/01/Twinfinite-Insider.jpg" alt="" width="500" height="200" /></a></p>
<p>I love <a href="http://www.youtube.com/watch?v=W52rnrwG9p0">The Harlem Shake viral videos</a>. I don&#8217;t care if it&#8217;s going to be reeeeeeeally annoying in a week, I love it right now. That&#8217;s why I forced the staff to stop working <a href="http://twinfinite.net/blog/2013/02/09/community-do-the-harlem-shake/">so we could create our own.</a> Also, <em>Sly Cooper Thieves in Time </em>released! Did anyone realize that? Expect my review soon, I can&#8217;t stop singing Pitbull&#8217;s <a href="http://www.youtube.com/watch?v=DcOa_vNlUgw">Back In Time</a> while playing it because I&#8217;m a Miami douche bag  Let&#8217;s see what else happened around the site with the weekly roundup!</p>
<h4><strong>Features</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/02/10/featurama-does-warren-spector-have-a-point/">Does Warren Spector Have A Point?</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/09/community-do-the-harlem-shake/">Do The Harlem Shake</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/08/wormlight-bastions-amir-rao-talks-about-why-lazy-ports-suck/">Wormlight: Bastion’s Amir Rao Talkes About Why Lazy Ports Suck</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/06/tsft-episode-54-on-the-topic-of-violence/">Twinfinite Sexy Fun Time Episode 54: On the topic of violence</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/05/community-twinfinite-talks-what-do-you-look-for-in-video-game-criticism/">Twinfinite Talks: What Do You Look For in Video Game Criticism?</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/05/rant-lets-save-the-industry-violence-edition/">Let’s Save the Industry: Violence Edition</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/04/featurama-a-new-take-on-an-old-trick-hitman-trilogy-hd-collectionabsolution-unboxing/">A new take on an old trick &#8211; Hitman Trilogy HD Collection/Absolution Unboxing</a></p>
<h4><strong>Reviews</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/02/10/review-croixleur/">Croixleur</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/06/lttp-review-lego-batman-2/">Lego Batman 2: DC Super Heroes – Best. Superman game. Ever.</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/05/review-super-street-fighter-volume-1-new-generation/">Super Street Fighter Volume 1: New Generation</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/03/review-proteus-postcards-from-chill-island/">Proteus — Postcards From Chill Island</a></p>
<h4><strong>News</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/02/05/news-prey-2-coming/">Prey 2 Coming? </a></p>
<p><a href="http://twinfinite.net/blog/2013/02/05/news-commander-keen-kickstarter-begins/">Commander Keen Kickstarter Begins</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/06/news-the-witcher-3-information-released/">The Witcher 3 Information Released</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/06/news-tera-goes-free-to-play/">TERA Goes Free To Play</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/">Rayman Legends Delayed, Coming To Xbox 360 And PS3</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/07/news-gabe-newell-discusses-steam-bottlenecks-in-candid-interview/">Gabe Newell Discusses Steam Bottlenecks in Candid Interview</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/07/news-twinfinites-justin-robert-live-on-truthloader-today/">Twinfinite’s Justin Robert LIVE on Truthloader Today</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/06/news-all-the-xseed-games-now-up-for-pre-order-prepare-cash/">All the XSEED Games Now Up for Pre-Order, Prepare Cash</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/06/news-ouya-will-be-sold-at-major-retailers-this-june/">Ouya will be sold at major retailers this June</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/08/news-disney-mobile-releases-new-free-game-wheres-my-valentine/">Disney Mobile releases new free game: Where’s My Valentine?</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/08/news-rovio-dropped-the-prices-on-all-of-their-hd-games/">Rovio dropped the prices on their HD games for iPad</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/07/news-i-ask-of-you-are-you-my-fate-zero-english-dub/">I Ask of You…Are You My Fate/Zero English Dub?</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/05/news-the-playfire-gmg-giveaway-because-free-stuff-rules/">The Playfire &amp; GMG Giveaway — Because Free Stuff Rules</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/05/news-sky-pirates-racing-now-available-for-free-worldwide/">Sky Pirates Racing now available for free worldwide</a></p>
<p><a href="http://twinfinite.net/blog/2013/02/03/news-fire-emblem-awakening-delayed-several-days-millions-weep/">Fire Emblem: Awakening Delayed Several Days, Millions Weep</a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/02/10/twinfinite-insider-con-los-twinfiknights/">[Twinfinite Insider] Con Los Twinfiknights</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[Community] Do The Harlem Shake</title>
		<link>http://www.twinfinite.net/blog/2013/02/09/community-do-the-harlem-shake/</link>
		<comments>http://www.twinfinite.net/blog/2013/02/09/community-do-the-harlem-shake/#comments</comments>
		<pubDate>Sat, 09 Feb 2013 19:10:38 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[harlem shake]]></category>
		<category><![CDATA[journalism ain't easy]]></category>
		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=25988</guid>
		<description><![CDATA[<p>Watch several Twinfiknights pull a long-distance harlem shake. How does this tie into video games? Honestly, we just find any excuse to twerk it.</p><p>The post <a href="http://www.twinfinite.net/blog/2013/02/09/community-do-the-harlem-shake/">[Community] Do The Harlem Shake</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="twfi001_663817" src="http://cms.springboardplatform.com/embed_iframe/2177/video/663817/twfi001/twinfinite.net/5" width="600" height="350" frameborder="0" scrolling="no"></iframe></p>
<p>Watch several Twinfiknights pull a long-distance harlem shake. How does this tie into video games? Honestly, we just find any excuse to twerk it.</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/02/09/community-do-the-harlem-shake/">[Community] Do The Harlem Shake</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[News] Rayman Legends Delayed, Coming To Xbox 360 And PS3</title>
		<link>http://www.twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/</link>
		<comments>http://www.twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 20:57:12 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[Rayman]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Rayman Origins]]></category>
		<category><![CDATA[Suck it Wii U]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=25852</guid>
		<description><![CDATA[<p>I let out an audible &#8220;YES!&#8221; when I found this out today. Rayman Legends, originally set to release sometime this spring for the Wii U, has now been delayed to &#8220;early September&#8221; and is coming out to Xbox 360 and PS3. People that didn&#8217;t think buying a system entirely for just one amazing game can &#8230; <a href="http://www.twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/">[News] Rayman Legends Delayed, Coming To Xbox 360 And PS3</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/raymanlegendstitle/" rel="attachment wp-att-25853"><img class="aligncenter size-large wp-image-25853" title="RaymanLegendsTitle" src="http://twinfinite.net/wp-content/uploads/2013/02/RaymanLegendsTitle-500x280.jpg" alt="" width="500" height="280" /></a></p>
<p>I let out an audible &#8220;YES!&#8221; when I found this out today. <em>Rayman Legends</em>, originally set to release sometime this spring for the Wii U, has now been delayed to &#8220;early September&#8221; and is coming out to Xbox 360 and PS3. People that didn&#8217;t think buying a system entirely for just one amazing game can rejoice that it&#8217;s now multi-platform. This is a huge sigh of relief for me, I was a big time<em> Rayman Origins</em> fan and was heartbroken that <em>Rayman Legends</em> was only set to be a Wii U game. Here&#8217;s to smart decisions from Ubisoft!</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/02/07/news-rayman-legends-delayed-coming-to-xbox-360-and-ps3/">[News] Rayman Legends Delayed, Coming To Xbox 360 And PS3</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[News] Sony Teases Feb 20th, Community Goes Insane</title>
		<link>http://www.twinfinite.net/blog/2013/01/31/news-sony-teases-feb-20th-community-goes-insane/</link>
		<comments>http://www.twinfinite.net/blog/2013/01/31/news-sony-teases-feb-20th-community-goes-insane/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 23:59:56 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[#playstation2013]]></category>
		<category><![CDATA[meetings]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS]]></category>
		<category><![CDATA[ps4]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=25397</guid>
		<description><![CDATA[<p>Mark your calendars for February 20th 2013 at 6:00 PM, Twinfiknights! Shit&#8217;s going down. Sony revealed on their PlayStation Facebook and Twitter accounts a link to this site telling us to &#8220;see the future.&#8221; Within the site a video can be found and it&#8217;s pretty clear what it&#8217;s advertising, right? PSPGo 2, am I right? No? Seriously, &#8230; <a href="http://www.twinfinite.net/blog/2013/01/31/news-sony-teases-feb-20th-community-goes-insane/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/01/31/news-sony-teases-feb-20th-community-goes-insane/">[News] Sony Teases Feb 20th, Community Goes Insane</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://twinfinite.net/blog/2013/01/31/news-sony-teases-feb-20th-community-goes-insane/playstation_logo/" rel="attachment wp-att-25411"><img class="aligncenter  wp-image-25411" title="Playstation_logo" src="http://twinfinite.net/wp-content/uploads/2013/01/Playstation_logo.png" alt="" width="450" height="353" /></a></p>
<p>Mark your calendars for February 20th 2013 at 6:00 PM, Twinfiknights! Shit&#8217;s going down. Sony revealed on their PlayStation <a href="http://www.facebook.com/PlayStation">Facebook</a> and <a href="https://twitter.com/PlayStation">Twitter </a>accounts a link to <a href="https://us.playstation.com/meeting2013/">this site</a> telling us to &#8220;see the future.&#8221; Within the site a video can be found and it&#8217;s pretty clear what it&#8217;s advertising, right? PSPGo 2, am I right? No?</p>
<p>Seriously, if it&#8217;s anything less than an announcement for the announcement (of the announcement announcement announcement announcement) of the PS4 or whatever they want to call it&#8230;. Well that would actually be hilarious. Here&#8217;s looking forward to finding out what will happen at that &#8220;2013 meeting.&#8221;</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/01/31/news-sony-teases-feb-20th-community-goes-insane/">[News] Sony Teases Feb 20th, Community Goes Insane</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[LTTP Review] Budokai HD Collection: Don&#8217;t Rock The Dragon, Baby</title>
		<link>http://www.twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/</link>
		<comments>http://www.twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/#comments</comments>
		<pubDate>Tue, 29 Jan 2013 02:42:36 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[PS3/PS4]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Budokai]]></category>
		<category><![CDATA[Budokai 3]]></category>
		<category><![CDATA[Budokai HD Collection]]></category>
		<category><![CDATA[DBZ]]></category>
		<category><![CDATA[Dragon]]></category>
		<category><![CDATA[dragon ball z]]></category>
		<category><![CDATA[Rock The Dragon]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=24729</guid>
		<description><![CDATA[<p>Being an avid DBZ fan, I always wanted a good Dragon Ball Z game as a kid. Sure, there were all those Japanese only releases, but nothing that would work on my unmodded consoles. Fun side story: when I was little, I bought a Japanese copy of DragonBall GT Final Bout thinking my Playstation could play &#8230; <a href="http://www.twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/">[LTTP Review] Budokai HD Collection: Don&#8217;t Rock The Dragon, Baby</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://twinfinite.net/blog/2013/01/22/lttp-review-bu…he-dragon-baby/"><img class="aligncenter size-large wp-image-24968" src="http://twinfinite.net/wp-content/uploads/2013/01/giga-gameplay-dragonball-z-hd-collection-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Being an avid DBZ fan, I always wanted a good Dragon Ball Z game as a kid. Sure, there were all those Japanese only releases, but nothing that would work on my unmodded consoles. Fun side story: when I was little, I bought a Japanese copy of<em> DragonBall GT Final Bout</em> thinking my Playstation could play it because I&#8217;m <em>an idiot. </em><a href="http://www.youtube.com/watch?v=evh7tnKEI6Y">Probably better that I never played it, anyway</a>. Finally in 2002 though, <em>Budokai</em> arrived (with <em>Budokai 3 </em>releasing in 2004) and I was hooked on the series. But is Namco Bandai&#8217;s fighters collection worth it after 9 years?</p>
<p><span id="more-24729"></span></p>
<p>I&#8217;ll start off by discussion whether <em>Dragon Ball Z Budokai HD Collection</em> is worth it for someone who already owns them on PS2: No. The collection includes the original <em>Budokai</em> and <em>Budokai 3</em>. I can&#8217;t fathom why <em>2</em> isn&#8217;t included, it just seems odd to leave it out. There isn&#8217;t anything added in but the trophy support, and the HD graphics aren&#8217;t exactly an overhaul when they already looked great in that art style. There isn&#8217;t online support, which would seem like a no brainer considering the times we&#8217;re living in. Plus it leaves out <em>2</em>. What the hell? When did we start calling two games a &#8220;collection&#8221;?</p>
<p><a href="http://twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/dragon-ball-z-budokai-hd-collection-1/" rel="attachment wp-att-24980"><img class="aligncenter size-large wp-image-24980" title="Dragon-Ball-Z-Budokai-HD-Collection-1" src="http://twinfinite.net/wp-content/uploads/2013/01/Dragon-Ball-Z-Budokai-HD-Collection-1-500x263.jpg" alt="" width="500" height="263" /></a></p>
<p>I like to think of the<em> Budokai</em> series as fighters with training wheels. The special moves are easy to pull off and it&#8217;s not all about getting the highest combo. This really depends on whether you&#8217;re into fighters or not, but I think they&#8217;re incredibly welcoming games to all kinds of players. Which is perfect for non-traditional fans of fighting games like me.</p>
<p>Both games feature a lot of similarities with <em>3</em> being leaps and bounds ahead of the original. If the &#8220;collection&#8221; only included <em>Budokai</em>, this review would be incredibly negative, let me tell you. It&#8217;s not that it&#8217;s an awful game by any means, but it&#8217;s definitely not at its full potential. The fighting can be clunky at times, the enemies are incredibly easy, and the entire game can be completed to 100% in 7 hours. There&#8217;s something interesting <em>Budokai</em> does at a certain point, and it&#8217;s that it asks you to rotate the analog sticks to keep Goku (who&#8217;s holding Raditz) in line with Piccolo&#8217;s special beam canon. So it&#8217;s a terrible mini game, but it&#8217;s something different and interesting. Had it been executed a little better and had a mini game like that happened more than twice, it&#8217;d be a good mechanic. As it is, it&#8217;s completely out of place. So much so I felt compelled to mention how weird I thought it was on here.</p>
<p><a href="http://twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/image_dragon_ball_z_budokai_hd_collection196662547_0006/" rel="attachment wp-att-24979"><img class="aligncenter size-large wp-image-24979" title="image_dragon_ball_z_budokai_hd_collection196662547_0006" src="http://twinfinite.net/wp-content/uploads/2013/01/image_dragon_ball_z_budokai_hd_collection196662547_0006-500x272.jpg" alt="" width="500" height="272" /></a></p>
<p>There&#8217;s not a lot in <em>Budokai</em> that gives you the full experience of fighting like a Z Warrior. In fact I wonder if maybe my immense love for the original stemmed from not having anything else related to DBZ at the time. In any case, the tournament, money, and skill capsule systems are incredibly interesting concepts for the fighting game. They manage to add a lot more hours to the game as you&#8217;re trying to unlock everyone&#8217;s skills by buying capsules in the shop using the money earned during tournaments. The added customization of it all really adds a new depth to the fighter.</p>
<p>If anything, <em>Budokai</em> is to be thanked for leading the way to <em>Budokai 3</em>, the better Dragon Ball Z experience. <em>3</em> includes everything that <em>Budokai</em> brought to the table but enhances it. The story mode is opened up to 11 characters, there are 42 playable characters (as opposed to <em>Budokai&#8217;s</em> 23), and many different collectibles for players to go after. The combat is also improved as everything is more fast-paced to coincide with true DBZ nature. At a tap of the X button, if you have enough Ki, instead of simply blocking a strong attack, you&#8217;ll actually teleport behind the opponent. It&#8217;s small things like that, that add all the DBZ flavor to the battles.</p>
<p><a href="http://twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/dragon-ball-z-budokai-hd-collection-04/" rel="attachment wp-att-24978"><img class="aligncenter size-full wp-image-24978" title="Dragon-Ball-Z-Budokai-HD-Collection-04" src="http://twinfinite.net/wp-content/uploads/2013/01/Dragon-Ball-Z-Budokai-HD-Collection-04.jpg" alt="" width="465" height="358" /></a></p>
<p>Another awesome change is there&#8217;s a world map where you can search for dragon balls, fight random encounters, find new capsules, and generally just fly around visiting locales as your favorite DBZ character. It&#8217;s really great fan service in a way that made me totally giddy. I will say though that <em>3</em> shouldn&#8217;t have done away with the cutscenes that <em>Budokai </em>had, instead trading them for visual novel-esque ones. Also, some of the more powerful skills, while being easy to initiate, are hard to actually land and rely on a lot of luck. I think <em>Budokai 3 </em>is good, but I don&#8217;t think it&#8217;s good enough to save the collection for anyone that&#8217;s not a big DBZ fan.</p>
<p>All in all, I&#8217;d say this collection is perfect for anyone that doesn&#8217;t already own them on the PS2, because they <strong>are </strong>fun games. They&#8217;re just not anything &#8220;must-have&#8221; or otherworldly. The trophies alone aren&#8217;t worth full price and you&#8217;ll spend a lot of time wondering where the online (And <em>2, </em>where is <em>2?!</em>) play is. Honestly, it&#8217;s one that we could have done without until they added more to it. You may even feel a hint of sadness as you realize that maybe all those fond memories you had playing them are just due to poor video game critique as a child. Stupid little Yami.</p>
<p><strong><span style="color: #008000;">[+Great graphics] [+Fun gameplay with one of the games] [+Interesting customization options]</span> <span style="color: #ff0000;">[-Easy difficulty] [-More powerful skills have an annoying mechanic] [-Clunky controls for one of the games] [-Budokai 2 left out] [-No online play]</span></strong></p>
<p style="text-align: center;"><a href="http://twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/lacking-6/" rel="attachment wp-att-24967"><img class="aligncenter size-large wp-image-24967" src="http://twinfinite.net/wp-content/uploads/2013/01/lacking-500x271.jpg" alt="" width="500" height="271" /></a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/01/28/lttp-review-budokai-hd-collection-dont-rock-the-dragon-baby/">[LTTP Review] Budokai HD Collection: Don&#8217;t Rock The Dragon, Baby</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[Twinfinite Insider] The Hunks Of Twinfinite Issue</title>
		<link>http://www.twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/</link>
		<comments>http://www.twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 03:07:21 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[ni no kuni released yaaaaaay]]></category>
		<category><![CDATA[objectify movement]]></category>
		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[twinfinite insider]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=24914</guid>
		<description><![CDATA[<p>The objectify day is a complex topic and I won&#8217;t even try to address here, but I think we can all agree that Mike Eaton&#8217;s Objectify Twinfinite video is perfection to its core. What else happened this week? Seriously, I don&#8217;t know, I was too busy playing Ni No Kuni and the SimCity beta this &#8230; <a href="http://www.twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/">[Twinfinite Insider] The Hunks Of Twinfinite Issue</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/twinfinite-insider-3/" rel="attachment wp-att-24920"><img class="aligncenter size-full wp-image-24920" title="Twinfinite Insider" src="http://twinfinite.net/wp-content/uploads/2013/01/Twinfinite-Insider.jpg" alt="" width="500" height="200" /></a></p>
<p>The objectify day is a complex topic and I won&#8217;t even try to address here, but I think we can all agree that Mike Eaton&#8217;s <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=y-r0-fwRHo8">Objectify Twinfinite video</a> is perfection to its core. What else happened this week? Seriously, I don&#8217;t know, I was too busy playing <em>Ni No Kuni</em> and the <em>SimCity</em> beta this entire time.</p>
<h4><strong>[Features]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/22/tsft-episode-52-arguing-for-nfs-the-run/">Twinfinite Sexy Fun Time Episode 52 &#8211; Arguing for “NFS: The Run”</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/22/5-steps-to-help-overcome-video-game-addiction/">Five Steps to Help Overcome Video Game Addiction</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/23/lets-play-warhammer-40000-space-marine-weekly-roundup-12-16/">Let&#8217;s Play Warhammer 40,000: Space Marine Weekly Roundup</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/">Positive Gamers 1: The Cumbersome Negatives</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/27/objectify-twinfinite-beefcake-edition/">Objectify Twinfinite: Beefcake Edition</a></p>
<h4><strong>[News]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/">Project X Zone To Be Localized </a></p>
<p><a href="http://twinfinite.net/blog/2013/01/21/news-portal-2-is-75-off-today-on-steam/">Portal 2 is 75% off today on Steam</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/22/news-psns-sale-starts-today/">PSN’s 13 for ’13 Sale Starts Today</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/22/news-mass-effect-voice-actor-wins-city-award/">Mass Effect Voice Actor Wins City Award</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/23/news-oh-man-nintendo-delivers-wind-waker-hd-yoshi-and-so-much-more/">Oh Man, Nintendo Delivers &#8211; Wind Waker HD, Yoshi, and So Much More</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/24/news-chivalry-free-to-play-weekend/">Chivalry Free-to-Play Weekend!</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/24/news-gta-vice-city-and-bayonetta-both-headed-to-psn/">GTA: Vice City and Bayonetta both headed to PSN</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/24/news-hotline-miami-is-50-off-this-weekend-on-steam/">Hotline Miami is 50% off this weekend on Steam</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/24/news-starcraft-2-heart-of-the-swarm-intro-cinematic-released-and-its-incredible/">Starcraft 2 Heart of the Swarm Intro Cinematic Released! And it’s incredible.</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/25/news-warlords-rts-clash-of-thrones-public-beta-starting-soon/">Warlords RTS: Clash of Thrones – Public BETA starting soon</a></p>
<h4><strong>[Previews]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/22/preview-metal-gear-rising-revengeance-demo-impressions/">Metal Gear Rising &#8211; Revengeance Demo Impressions</a></p>
<h4><strong>[Reviews]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/21/review-elgato-game-capture-hd/">Elgato Game Capture HD</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/23/lttp-review-far-cry-if-you-like-pina-coladas/">Late to the Party: Far Cry &#8211; If You Like Piña Coladas (and Getting Shot in the Face)</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/24/review-the-cave-gilberts-grotto/">The Cave: Gilbert’s Grotto</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/25/lttp-review-far-cry-2-jumble-fever/">Late to the Party: Far Cry 2 &#8211; Jumble Fever</a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/01/27/twinfinite-insider-the-hunks-of-twinfinite-issue/">[Twinfinite Insider] The Hunks Of Twinfinite Issue</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[Featurama] Positive Gamers 1: The Cumbersome Negatives</title>
		<link>http://www.twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/</link>
		<comments>http://www.twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/#comments</comments>
		<pubDate>Sat, 26 Jan 2013 19:08:58 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Featurama]]></category>
		<category><![CDATA[Originals]]></category>
		<category><![CDATA[Positive Gamers]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[gamer negativity]]></category>
		<category><![CDATA[positive gamers]]></category>
		<category><![CDATA[Positivity]]></category>
		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[yami dog]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=24866</guid>
		<description><![CDATA[<p>Twitter is a fun place for me because it allows me to be so happy it annoys the shit out of all the people that follow me. As 99% of my followers/following consist of gamers, I&#8217;ve started to see a trend: Gamers are negative. And no, I don&#8217;t just mean in the gaming community, I &#8230; <a href="http://www.twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/">[Featurama] Positive Gamers 1: The Cumbersome Negatives</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://www.twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/"><em>Click here to view the embedded video.</em></a></p></p>
<p><a href="https://twitter.com/idsanty">Twitter</a> is a fun place for me because it allows me to be so happy it annoys the shit out of all the people that follow me. As 99% of my followers/following consist of gamers, I&#8217;ve started to see a trend: Gamers are negative. And no, I don&#8217;t just mean in the gaming community, I mean in general. I&#8217;ve seen so many tweets about how full days have gone bad and never do I see a really big reason for it.</p>
<p>In my time spent accounting my day to day musings in 140 characters or less, I&#8217;ve gotten a lot of responses about how positive I can be. In recent weeks I&#8217;ve actually caught word that I&#8217;ve cheered some people up occasionally; you have no idea how happy that makes me. I&#8217;m not a professional motivator, and I&#8217;m a firm believer that to feel better you have to want to, but I&#8217;m going to have to try and spread some of my way of thinking. &#8220;If you can&#8217;t beat &#8216;em, join &#8216;em&#8221;? I don&#8217;t want to join in on the pessimism in the gaming community, but I want to stay in it without feeling like an alien&#8230; So&#8230; Looks like I&#8217;ll have to beat it, huh?</p>
<p>I&#8217;ll be bringing this new series that uses gaming metaphors to explain how easy it is to overcome real life obstacles with the knowledge we inherently have from playing so many games. I know, it&#8217;s lame to use gaming like as if that&#8217;s all you care about, but if I didn&#8217;t I wouldn&#8217;t be able to publish this on Twinfinite. So shut up about that. <strong>Another thing, note that these videos are seriously not for those that don&#8217;t care at all for my advice and don&#8217;t want to better themselves.</strong> I&#8217;m not making these for our entire demographic, I&#8217;m making these in the off chance that someone may be having a bad day and needs a pick-me-up. I&#8217;m making them to form up a new army of positive gamers. Enjoy!</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/01/26/featurama-positive-gamers-1-the-cumbersome-negatives/">[Featurama] Positive Gamers 1: The Cumbersome Negatives</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[News] Project X Zone To Be Localized</title>
		<link>http://www.twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/</link>
		<comments>http://www.twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 18:17:00 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[localization]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[project x zone]]></category>
		<category><![CDATA[project x zone release]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=24568</guid>
		<description><![CDATA[<p>Looks like the awesome crossover, Project X Zone, is going to be coming out in North America, Australia, Europe, and Latin America thanks to Namco Bandai. We&#8217;ll take full credit for that, though. Yep. All us. Seriously, it&#8217;s always great to see good looking games from Japan getting localization in English. Although apparently, Project X Zone won&#8217;t &#8230; <a href="http://www.twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/">[News] Project X Zone To Be Localized</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://www.twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/"><em>Click here to view the embedded video.</em></a></p></p>
<p>Looks like the awesome crossover, <em>Project X Zone,</em> is going to be coming out in North America, Australia, Europe, and Latin America thanks to Namco Bandai. <a href="http://twinfinite.net/blog/2012/09/18/news-project-x-zone-needs-to-be-localized/">We&#8217;ll take full credit for that, though. Yep. All us. </a>Seriously, it&#8217;s always great to see good looking games from Japan getting localization in English. Although apparently<em>, Project X Zone</em> won&#8217;t have its voice acting dubbed over, only the text will be in English. In a sense it&#8217;s good, there won&#8217;t be any ridiculous dubbing. Expect it this Summer for the 3DS. Looks like the 3DS is coming alive this year!</p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/01/21/news-project-x-zone-to-be-localized/">[News] Project X Zone To Be Localized</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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		<title>[Twinfinite Insider] RIP PS2 Edition!</title>
		<link>http://www.twinfinite.net/blog/2013/01/20/twinfinite-insider-ps2-is-gone-edition/</link>
		<comments>http://www.twinfinite.net/blog/2013/01/20/twinfinite-insider-ps2-is-gone-edition/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 03:28:07 +0000</pubDate>
		<dc:creator>Yamilia Avendano</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[fierce gamers]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[hawkeye]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Twinfinite]]></category>
		<category><![CDATA[twinfinite insider]]></category>
		<category><![CDATA[tyra banks is also fierce]]></category>

		<guid isPermaLink="false">http://twinfinite.net/?p=24541</guid>
		<description><![CDATA[<p>What a week! We gave the PS2 a proper bon voyage with our [RIP PS2] articles, the game industry got a stern wag of the finger, and it was an extravaganza of the &#8220;release date news&#8221; sorts. Also, did you know there&#8217;s an entire site dedicated to drawing Hawkeye in sexy female superhero poses? You&#8217;re &#8230; <a href="http://www.twinfinite.net/blog/2013/01/20/twinfinite-insider-ps2-is-gone-edition/">[read more]</a></p><p>The post <a href="http://www.twinfinite.net/blog/2013/01/20/twinfinite-insider-ps2-is-gone-edition/">[Twinfinite Insider] RIP PS2 Edition!</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://twinfinite.net/blog/2013/01/20/twinfinite-insider-ps2-is-gone-edition/392996_320701981381247_945224827_n-2/" rel="attachment wp-att-24548"><img class="aligncenter size-full wp-image-24548" title="392996_320701981381247_945224827_n" src="http://twinfinite.net/wp-content/uploads/2013/01/392996_320701981381247_945224827_n1.jpg" alt="" width="500" height="200" /></a></p>
<p>What a week! We gave the PS2 a proper bon voyage with our <a href="http://twinfinite.net/blog/tag/ps2-week/">[RIP PS2]</a> articles, the game industry got a <a href="http://twinfinite.net/blog/2013/01/15/rant-we-get-the-games-industry-we-deserve/">stern wag of the finger</a>, and it was an extravaganza of the &#8220;release date news&#8221; sorts. Also, did you know there&#8217;s an <a href="http://thehawkeyeinitiative.com/ ">entire site</a> dedicated to drawing Hawkeye in sexy female superhero poses? You&#8217;re welcome.</p>
<p>Stay fierce, Twinfiknights, keep your eyes on the action and your ears on the heartbeat of the industry!</p>
<h4><strong>[Features]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/14/rip-ps2-welcome-to-the-new-generation-grand-theft-auto-iii/">RIP PS2: Welcome To The New Generation &#8211; Grand Theft Auto III</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/14/rip-ps2/">RIP PS2: Why The PS2 Was So Successful</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/14/wormlight-skullkickers-and-an-interview-with-creator-jim-zub/">An Interview With Skullkickers Creator Jim Zub</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/featurama-twinfinite-first-gaming-love/">Twinfinite&#8217;s First Gaming Loves</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/thetenps2gamesyoudefinitelyneed/">RIP PS2: The 10 PS2 Games You Definitely Need</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/rip-ps2-in-simpler-days-kingdom-hearts/">RIP PS2: In Simpler Days: Kingdom Hearts</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/rant-we-get-the-games-industry-we-deserve/">We Get the Games Industry We Deserve</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/wormlight-the-ps2-is-faster-than-a-car/">RIP PS2: The PS2 is Faster than a Car</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/tsft-episode-51-our-gaming-agenda-the-bioware-edition-and-others-too/">Twinfinite Sexy Fun Time Episode 51: Our Gaming Agenda &#8211; The Bioware Edition! (And others too!)</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/rip-ps2-through-the-meat-grinder-silent-hill-2/">RIP PS2: Through the Meat Grinder &#8211; Silent Hill 2</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/17/rip-ps2-final-fantasy-x-blitzing-towards-oblivion/">RIP PS2: Final Fantasy X &#8211; Blitzing Towards Oblivion</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/17/ps2advertisements/">RIP PS2: Sony Made Art Out of Ads</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/18/rip-ps2-hunter-the-reckoning-wayward/">RIP PS2: Hunter: The Reckoning Wayward</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/18/rip-ps2-top-10-best-worst-games/">RIP PS2: Best Worst Games!</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/18/lets-play-revenge-of-the-titans-weekly-roundup-222324/">Let&#8217;s Play: Revenge of the Titans Weekly Roundup</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/19/rip-ps2-our-favorite-ps2-games/">RIP PS2: Our Favorite PS2 Games</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/19/chipfinite-weekly-nes-jamming/">Chipfinite Weekly: NES Jamming</a></p>
<h4><strong>[Reviews]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/16/lttp-review-farming-simulator-2013/">Late to the Party: Farming Simulator 2013</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/18/lttp-review-dead-space-2-the-minding-of-isaac/">Late to the Party: Dead Space 2 &#8211; The Minding of Isaac</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/19/lttp-review-imscared-no-seriously-im-scared/">Late to the Party: Imscared &#8211; No seriously, I&#8217;m scared</a></p>
<h4><strong>[News]</strong></h4>
<p><a href="http://twinfinite.net/blog/2013/01/14/gamer-charities-press-paws-show-in-february-and-other-recent-events/">Gamer Charities: Press Paws Show in February and Other Recent Events</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/news-official-release-dates-for-the-cave/">Official Release Dates for The Cave</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/news-injustice-gods-among-us-gets-a-release-date-and-editions-announced/">Injustice: Gods Among Us Gets A Release Date And Editions Announced</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/news-croixleur-gets-a-release-date/">Croixleur Gets a Release Date</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/15/news-disney-infinity-looks-awesome-is-slated-for-release-in-june/">Disney Infinity looks awesome, is slated for release in June</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/news-tecmo-koei-bringing-atelier-ayesha-thi-march/">Tecmo Koei Bringing Atelier Ayesha this March</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/news-fire-emblem-awakening-will-have-both-english-and-japanese-audio/">Fire Emblem: Awakening Will Have Both English and Japanese Audio</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/news-splinter-cell-blacklist-release-date-announced/">Splinter Cell: Blacklist Release Date Announced</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/16/news-suda-51-brings-back-assassins-in-killer-is-dead/">Suda 51 Brings Back Assassins in Killer is Dead</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/17/news-xseed-games-announces-pandoras-tower-for-spring-2013/">XSEED Games Announces Pandora’s Tower for Spring 2013</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/17/news-pc-exclusive-characters-for-sonic-all-stars-racing-transformed/">PC Exclusive Characters for Sonic Kart Racer</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/17/news-killer-is-dead-debut-trailer-is-classy-as-hell/">Killer is Dead Debut Trailer is Classy as Hell</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/18/news-unofficial-warcraft-iii-sequel-is-in-the-pipeline/">Unofficial WarCraft III sequel is in the pipeline</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/18/news-cast-your-vote-for-mmo-of-the-year-2013/">Cast your vote for MMO of the year 2013</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/19/news-super-hexagon-spins-onto-android/">Super Hexagon Spins Onto Android</a></p>
<p><a href="http://twinfinite.net/blog/2013/01/20/news-steam-guides-ar-here-to-help-you-out/">Steam Guides are here to help you out</a></p>
<!-- Start Shareaholic ClassicBookmarks Automatic --><!-- End Shareaholic ClassicBookmarks Automatic --><p>The post <a href="http://www.twinfinite.net/blog/2013/01/20/twinfinite-insider-ps2-is-gone-edition/">[Twinfinite Insider] RIP PS2 Edition!</a> appeared first on <a href="http://www.twinfinite.net">Twinfinite: Video game news, reviews, opinions, and community.</a>.</p>]]></content:encoded>
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