Author Archives: Matthew Stevens
A while ago, I did an article covering Kickstarter campaigns that looked interesting and had some promise. One of those articles had a campaign for what became Super Ubie Land; a fun, retro, side-scrolling platformer type of game reminiscent to Super Mario games and even more recently, to Super Meat Boy.
To close up Ubisoft’s E3 media briefing , we got a great look at a new Tom Clancy game; The Division. Billed as an open-world RPG, The Division is set in the near future and appears to look very reminiscent of last year’s trailer for Watch Dogs. From what we saw, it features some great little features and details like an interactive HUD and tight MOCAP animations. It is set to launch on PS4 and Xbox One. Take a look [...]
I’ve always been a big fan of Kickstarter and what it means to the industry. Kickstarter has the unique ability to allow small studios and development teams to get access to funding through tapping right into their target market. Lately however, we’ve seen larger companies using it to stay afloat, which goes a bit against what I think it should be used for. So today, we’ll take a look at some of the more unique and interesting video game projects on [...]
Void is a first person puzzle platformer game created by 6 DigiPen students as a part of their degree requirements. We’ve been seeing more and more unique games with imaginative gameplay mechanics coming from this college for a little while now and Void seems to be another great example of what people can do given reliable tools and an emphasis on original concepts.
As crazy as this might seem, not all people play video games (I know, insane right!?). As a gamer, I’ve always kinda figured that these non-gamers just didn’t like video games and I usually had a little bit of a bias against them for it too. Yet, as I’ve grown up and met more people in my life, I’ve come to the conclusion that the only real people that don’t game in some fashion are people that have never played one that [...]
The desire to munch on something while you are focusing on your game is just natural. Frequently, we gamers turn to snacks like Mountain Dew and Cheetos because of their availability and ease to eat quickly during load screens and cut scenes. However, sitting down and not moving for several hours per day while eating overly processed junk food leads to having quite the little belly on most of us. Let’s try and change that a little bit with some [...]
I’ve always been a big fan of Kickstarter and what it means to the industry. Kickstarter has the unique ability to allow small studios and development teams to get access to funding through tapping right into their target market. Lately, we’ve seen larger companies using it to stay afloat, which goes a bit against what I think it should be used for. So today, we’ll take a look at some of the more unique and interesting [...]
Role Playing Games are sort of my thing. I’ve been playing them for as long as I can remember and they are my favorite type of game if I really had to choose one. Many Indie developers go the route of the RPG because they are simpler to develop even though they have more content than other types of games, and because of this we see a lot of RPGs fly by us here at Twinfinite. Driftmoon is one of [...]
Forget hardware stats. Forget price point. Forget RAM, controllers, marketing and fanboyism. All those things don’t matter on who is better or what console is worse. The race is already well in hand for Sony and its PS4 console.
If you’re as old as I am, you remember PC gaming as the only real gaming a person could do in the early 90′s. Games were developed for the PC first and ported to consoles last. PCs had the power to play and later on, the internet well before any console could figure it out. LAN parties were a thing that happened and game mods were awesome things that developers didn’t include on the game disc and charged you $15 [...]