Author Archives: Mike Rodriguez
Physics-based shooters, platformers, and puzzle games seem to be the bread-and-butter of the indie market, right alongside retro throwbacks. If there’s at least one other thing that distinguishes them, though, it’s how darn colorful they are. Whether it’s a simplistic ZX Spectrum palette as employed in games like VVVVVV or Bit.Trip BEAT, or a vibrantly detailed masterpiece like Braid, a lot of thought and effort is put into the presentation of these games. Sometimes, though, the looks of a game [...]
Oh ho ho, this is goooooooooooooooood.
Looks like Namco Bandai is kicking off the TGS 2012 party early with this new juicy demo footage of Project X Zone. I’m truly tempted to import a Japanese 3DS and a limited first-press edition of the game just to be among the first to enjoy the privilege of playing (and reviewing) it. Life’s too short, baby, gotta live it up!
DID YOU SEE THAT UP THERE? Stop reading this, watch it all, and then come back and tell me this shouldn’t be localized.
Oh, hey Iris. I thought you were dead.
I don’t know about you, but sometimes I just want to play a game that’s more relaxing than challenging. At the end of a long week, or even a long weekend, I haven’t got the energy to endure through something like The Binding of Isaac or Star Wars: Dark Forces on Hard mode (where the difficulty lies in subtly respawning enemies, loads of booby traps, and trigger-happy Trandoshan bastards). Even all the bright, beautiful colors start to get to me [...]
Coming in hot from the folks over at The Mega Man Network, we’ve got some more details on the new social RPG hitting the iOS with the Rockman brand slapped onto it: Rockman Xover. That’s pronounced “Crossover” by the way, and not “Zover”. Although Zover is funnier because, well, Rockman’s Over.
For most of us who grew up during the 80′s and 90′s, videogames were pretty harsh. Contra, Castlevania, Battletoads, and Ninja Gaiden are probably the most tossed-around titles when it comes to defining the meaning of “Nintendo Hard”, but there are more examples out there–good and bad. These games raised us to endure one-hit-kills, few if any extra lives (unless you cheated), and ridiculously difficult levels filled with treacherous terrain and the most annoying bastards to ever cross your 8-bit [...]