Indie Archives - Page 4 of 88 - Twinfinite

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Actual Sunlight – An Honest Look at a Dishonest Mind

I jumped into this one planning to do a review of Will O’Neill’s Actual Sunlight. However, almost immediately after starting it up, I realized that it wasn’t going to be a typical experience. As I played through the story, mostly as an observer simply seeing the pageant take place in front of me, it became more and more apparent that a simple review wouldn’t come of this. I can’t, in good faith, take my feelings or observations about Actual Sunlight and distill [...]

1849 Release Date Announced, Get Tycooning

The Gold Rush tycoon game, 1849 finally has a release date! SomaSim announced today that after being on Early Access and Greenlight for awhile, 1849 will release for PC, Mac, Android, iPad on May 8th. You can check out our preview of it over here where it seemed to be a promising new tycoon game. Hallelujah.

 

Games You’re Looking Forward to This Year? – Twinfinite Discusses

Hey there! We’re back with another Twinfinite Discusses with special guest Muaz! He’s filling in for Austin and Alex these couple of weeks as they ran off to get married and go on their honeymoon, but we weren’t invited. I know, it’s a very confusing story that almost sounds like a lie (they’ll be back in a couple of weeks). This Twinfinite Discusses, we tackled the questions you sent in. Such topics as which games we’re looking forward to this [...]

Half-Minute Hero: The Second Coming Review – 30 Seconds to AARGH

As I’ve grown older, I’ve come to the realization that by and large, the JRPG is a genre that has passed me by. That’s not to say that I don’t enjoy them — on the contrary, some of my favorite and lasting memories are of spending dozens of hours playing through epic storylines and world-spanning adventures with a ragtag group of spiky-haired heroes and heroines. It’s not them, it’s me. Thankfully, developer Opus has carved out a niche for people [...]

Mechanic Escape Review – Is Your TV Running?

As much as I love games that feature deeply complex stories, there’s always a special place in my heart for more simple experiences. Sometimes, I just want a game that tosses out thought-provoking introductory sequences and jumps straight into quick, easily-understood action. Mechanic Escape definitely falls into the latter category. An easily grasped 2D platfomer/runner, Mechanic Escape is a fast-paced, somewhat frantic sprint through brightly animated levels filled with a multitude of hazards and interesting environmental quirks. A combination of reflexes, on-the-fly thinking, [...]

 

PAX East – Invisible, Inc. Hands-On Impressions

At PAX East this past weekend, Alissa and I got a chance to play the alpha version of Klei Entertainment’s upcoming turn-based, tactical espionage game Invisible, Inc. The game played like a stealth version of XCOM and showed surprising polish for a game that’s still a month or two out from beta. We both enjoyed whatever limited time we had with the game and took a few minutes to record our thoughts. Spoiler alert: We liked it. A lot. Invisible, Inc. [...]

 

PAX East – Distance Interview with Refract Studios

This weekend at PAX East, I got the chance to check out Distance, the spiritual successor to the free and fantastic Nitronic Rush, from Refract Studios. Developer Jordan Hemenway was awesome enough to spare a few minutes and share some information on the development process and all the content that will be available once the game is completed. Have a look and see if you’re just as excited about Distance as I am. You can pre-order and check out more [...]

 

PAX East – This War Of Mine Discussion

I’ve already written about how much I was impressed with the This War Of Mine demo. When I went to the booth to play it, I was joined by our Community Manager Alex. We both agreed that this game’s focus on civilians in a war zone is as original as it gets, but he had a completely different experience with it. We found as quiet of a corner as we could in the busy convention center and talked about our different [...]

 

PAX East – Always Sometimes Monsters Interview with Justin Amirkhani

Vagabond Dog’s Always Sometimes Monsters is a game following a character’s journey to reclaim lost love and the choices made along the way. The game focuses heavily on decisions and morality, offering up choices at every turn that serve to actually define choice and morality. Muaz got some hands on time with the game’s PAX East demo while I took a moment to talk with Vagabond Dog’s creative director Justin Amirkhani about the changes Always Sometimes Monsters has undergone since we saw it at [...]

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