Previews

Krautscape Preview – Do You Wanna Build A Racetrack? It Doesn’t Have To Be A Racetrack

Krautscape, from Mario Von Rickenbach, separates itself from the rest of the racing genre by letting players procedurally generate tracks — there are no set tracks in Krautscape, and every single track you race on will be unique. Combine that with an interesting take on course altering power-ups, and Krautscape is an early-access game ripened to pique the curiosity of racing fans. Krautscape splits the road into four sections; each section corresponding to the type of track the player will lay next. For instance, driving in the [...]

PAX East – Final PAX East 2014 Roundup

Even though our dear, glorious leader Yami wasn’t at PAX East this year, we had a large and dedicated team in attendance to cover it for you. In addition to your standard impressions and interviews, we also got to ask PAX-goers what the con meant to them, interview a few exhibitors at the Diversity Lounge, and even bring you the next installation in our highly-demanded Showfloor Dancethrough. I’m thoroughly impressed with how hard our coverage team worked and if you [...]

PAX East – Sniper Elite 3 Hands-On Impressions

In a world of run-and-gun military shooters, Sniper Elite 3 stands against them all and pushes back against the status quo. The latest game in Rebellion’s Sniper Elite series drops players into North Africa during WWII. Along with a new setting, the game comes packed with new and upgraded features sure to ensnare both past Sniper Elite fans and newbies to the series. Even as someone who has little skill when it comes to shooters, I found myself enjoying what Sniper Elite 3 had [...]

 

PAX East – Invisible, Inc. Hands-On Impressions

At PAX East this past weekend, Alissa and I got a chance to play the alpha version of Klei Entertainment’s upcoming turn-based, tactical espionage game Invisible, Inc. The game played like a stealth version of XCOM and showed surprising polish for a game that’s still a month or two out from beta. We both enjoyed whatever limited time we had with the game and took a few minutes to record our thoughts. Spoiler alert: We liked it. A lot. Invisible, Inc. [...]

 

PAX East – Distance Interview with Refract Studios

This weekend at PAX East, I got the chance to check out Distance, the spiritual successor to the free and fantastic Nitronic Rush, from Refract Studios. Developer Jordan Hemenway was awesome enough to spare a few minutes and share some information on the development process and all the content that will be available once the game is completed. Have a look and see if you’re just as excited about Distance as I am. You can pre-order and check out more [...]

 

PAX East – This War Of Mine Discussion

I’ve already written about how much I was impressed with the This War Of Mine demo. When I went to the booth to play it, I was joined by our Community Manager Alex. We both agreed that this game’s focus on civilians in a war zone is as original as it gets, but he had a completely different experience with it. We found as quiet of a corner as we could in the busy convention center and talked about our different [...]

 

PAX East – Always Sometimes Monsters Interview with Justin Amirkhani

Vagabond Dog’s Always Sometimes Monsters is a game following a character’s journey to reclaim lost love and the choices made along the way. The game focuses heavily on decisions and morality, offering up choices at every turn that serve to actually define choice and morality. Muaz got some hands on time with the game’s PAX East demo while I took a moment to talk with Vagabond Dog’s creative director Justin Amirkhani about the changes Always Sometimes Monsters has undergone since we saw it at [...]

PAX East – Always Sometimes Monsters Hands-On Impressions

Always Sometimes Monsters has been on my watch list ever since Alissa wrote up her hands-on impressions of the time she spent with the game during PAX Prime. When I found out that the build they were showing at PAX East was different from the one Alissa played through, I went down to the Vagabond Dog booth to take a look at the new demo. The game starts off with you naming your character and their love interest; in the [...]

 

PAX East – Invisible Inc. Interview with Jason Dreger

The tactical espionage game Invisible Inc. from Klei easily won one of Twinfinite’s Game of Show awards for PAX East 2014. It’s only fitting then that we took some time to talk to Klei’s Jason Dreger to talk about just what made this alpha demo Invisible Inc. so great. From a focus on espionage and stealth to the expertly crafted turn based gameplay, Invisible Inc. is a game that will stay on Twinfinite’s radar all the way through development.

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